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June 9th, 2004, 07:37 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: New SJ mod
How tall are you?
Well, you wanted a question only you could answer...
...on this forum at least...
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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June 10th, 2004, 12:06 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
Actually, I seriously don't know the answer to that one...
It would also depend morning or evening...
Tesco or the Cap'n could probably guess better than I could, actually.
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June 10th, 2004, 05:49 PM
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Colonel
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Re: New SJ mod
OK it may have been stated allready, what facility gets Rads in this mod, found the farmer haveing tuff time with the rads (not the name in the Mod)
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June 10th, 2004, 06:07 PM
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Lieutenant Colonel
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Re: New SJ mod
Mottlee
Solar Power Array or Fusion Reactor Facility - Both from Rad Extraction.
[ June 10, 2004, 19:23: Message edited by: JLS ]
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June 10th, 2004, 07:26 PM
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Shrapnel Fanatic
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Re: New SJ mod
Geothermal too.
Solar power station is, naturally based on the number of stars.
Fusion reactors require more maintenance, but produce constant power independent of the planet's value and happiness.
Geothermal facilities are normal value-dependent producers.
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June 10th, 2004, 08:17 PM
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Lieutenant Colonel
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Re: New SJ mod
Geothermal too
Great Econmics ay Mottlee.
I need to stop playing this MOD and get back to work
[ June 10, 2004, 19:24: Message edited by: JLS ]
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June 10th, 2004, 10:32 PM
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Colonel
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Re: New SJ mod
I have built some of these and I do not see any thing in the resorces area on the planet screen!!??? Hmmm will look again but I duno
Thanks
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June 10th, 2004, 10:36 PM
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Colonel
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Re: New SJ mod
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June 10th, 2004, 11:05 PM
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Shrapnel Fanatic
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Re: New SJ mod
Yeah, the repair bay launches repair drones, which do the actual work
I was reading the AvP thread, and it gave me a good idea for a possible spacemonster race that would be good in this mod...
Basically, they'd just spam out troops and troop transports... No warships needed, they just try to overrun your defenses with massive numbers...
Given a fair sized fleet of transports, you probably won't be able to stop them all in one combat, and the rest will drop on your planets causing mayhem and destruction
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As for fusion powerplants...
they use the new generate points ability, so unfortunately you won't see the production in your totals.
It will be added to your storage though.
[ June 10, 2004, 22:07: Message edited by: Suicide Junkie ]
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June 10th, 2004, 11:54 PM
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Major
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Re: New SJ mod
Before those nasty monsters could do some bad things on my planet, they should arrive there from deep space. And I assure you, my fleets won't allow them to do it
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