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  #1211  
Old February 4th, 2010, 08:18 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Aurgghhh!!!Easy-Flee(TM)*$%^#%3hp*>#$!~*pyg$&^*
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  #1212  
Old February 4th, 2010, 08:23 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Stagger Lee View Post
Aurgghhh!!!Easy-Flee(TM)*$%^#%3hp*>#$!~*pyg$&^*
Lol

Stretch! I didn't realize you were in the game. Who are you playing? I want to know who we have to look out for
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  #1213  
Old February 4th, 2010, 08:26 PM
Squirrelloid Squirrelloid is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Can we just increase hosting time by 24h? Seriously? It takes me 24h to think about it, 24h to hear back from teammates and discuss proposals, and then 24h to do the turn.

Why did people vote against a hosting time increase anyway? Are you people not playing as a team or something?
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  #1214  
Old February 4th, 2010, 08:36 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

As one of the people who voted against a time increase, I would say that I voted against it because my team generally does not need more than the current 56 hours to complete the turn. We mostly iron out our options in the first 24 hours, make adjustments and finalize orders in the second, and then we have the rest of the time to submit our turns or see if anything else comes up. More than 56 hours is generally overkill for us.

That said, I will probably vote for a timer increase the next time one is proposed. Turns are becoming more critical and delays are asked for almost every turn. If we're always delaying that's pretty much just an informally longer timer anyway.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #1215  
Old February 4th, 2010, 11:36 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Stagger Lee View Post
Aurgghhh!!!Easy-Flee(TM)*$%^#%3hp*>#$!~*pyg$&^*
Sorry about that. I'm really trying to work on the *running away* thing. Next time they will stay for the party.
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  #1216  
Old February 5th, 2010, 04:01 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Rdonj expressed my feelings pretty well. So did squirrel on the why didn't people vote for the extra 8 hours per turn question. There's still a fair number of people who only have a few provinces to manage, that may have been a factor. I scratch my head as well. I don't think we quite at the juncture yet where everyone needs 80 hours per turn, but I could be wrong. There's another vote coming up at turn 50, but I could move it up to now if everyone likes.

DrP, I've got your request for a 24 hour delay down. Will follow up shortly.

Don't know why Stretch would get any turns, nice to hear from Stretch again though.
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  #1217  
Old February 5th, 2010, 11:39 AM

chrispedersen chrispedersen is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Hrm.

1. There is a mictlan turn in, that wasn't sent by me.
2. I second the request for a delay and/or longer turns.
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  #1218  
Old February 5th, 2010, 01:05 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by pyg View Post
Quote:
Originally Posted by Stagger Lee View Post
Aurgghhh!!!Easy-Flee(TM)*$%^#%3hp*>#$!~*pyg$&^*
Sorry about that. I'm really trying to work on the *running away* thing. Next time they will stay for the party.
At 3hp,your Son of Semayaza didn't have much partying left in him. He made the right choice. I just wish I could have stuck my foot out or something.
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  #1219  
Old February 5th, 2010, 03:03 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Game note:

I've created a work in progress preview(s) of the teams and themes for Nav II and NaV III. You'll find them in the attached files. I think it will be fun to pit nature vs death vs astral vs blood and to have teams adhere to a common theme (whether through nation choice or pretender choice) giving them specific strengths and weaknesses. I know I will enjoy watching the action. R'lyeh may be allowed with certain caveats.

To Caelum/Illuminated:

Caelum, this is Severus, your old pal and comrade in arms who loves you. Don't go on fighting against the Mysterios, we are not your enemy. We know that you are not like the rest of those despicable Devas. We know that you are not evil like the maniacal evil Doctor Praetorious but rather you've been corrupted by their sinister influence. Yes, we savagely slaughtered your god (as much as any dead thing can be killed) but it was (how shall I say) unwise of him to rush into battle against 5 SCs.

I admonish you my old friend, turn your back on your so-called companions, they are not your friends. They don't love you like we do. Stop your foolish attacks and join with the rest of the freedom fighters against the Devas. We shall spare most of your lands and your people. Set your mages to attack closest and evacuate your fortresses so that we may conquer the provinces necessary to accomplish this. Cleave to my busom once more. Betake yourself of my companionship like in the days of old.
Attached Files
File Type: pdf NaV II Preview.pdf (72.9 KB, 119 views)
File Type: pdf NaV III Preview.pdf (60.6 KB, 113 views)
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Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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  #1220  
Old February 5th, 2010, 03:51 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Ah, sept. After the many and varied Mysterio SCs that illuminated has taken down, it is no wonder you would prefer that he lay down quietly . But rest assured, he will be the end of many, many more before the game is through.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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