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  #111  
Old March 8th, 2003, 02:06 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by JLS:
quote:
Originally posted by oleg:
quote:
Originally posted by Grand Lord Vito:
WOW, they have almost {60 THOUSAND units}, and 227 ships, is this right, I thought you could only have 20000 units in this game?

Limit is only for units in space, like minefields and satelite Groups. 95% of AI units in AIC mod is infantry (lowest level troops).
Grand Lord Vito,
Do you know how to check/Log in to the AI players?
Are you playing Simultaneous or not in this game?

My guess looking at the AIC unit construction file; Unit break down could be something like this for the AI: +-10%
Infantry (Planet and onboard) 60-70%
Fighters (Planet and onboard)30% Plus
Weapons Platforms .01-5%
Sats and mines 5-20% (depending on race)
Drones .001-5% (depending on race)

Turn 2465.1 2nd place AI race now in third with only 95 ships, just over 69000 units, he has only one war, I guess he is loosing.

AI Homeworld
4512 Infantry
1148 Troopers
1224 Elite Troopers
420 Large Fighters
31 Small Weapon Platforms
3 Medium Weapons Platforms
no sats ot mines on home world
AI does 21 in a group over the homeworld
with 10 BASES

Almost all established colonys the same, but less troopers and a whole lot more fighters, about 100 to 200 per planet.

I tried to count all the units, way to many...

They have tons of Infantry and Troopers....
several hundred mines in about 30 plus mine fields. About same with satilitte fields.

They have about 12 medium carriers all full with assorted fighters mostly small and some med.

4 Base ships (skow they only go 5)
3 dreadnoights
8 Battle Cruisers
4 Large troop ships (cruisers carrying 677 crapy level one and two infantry)?
10 Attack Cruisers
10 Destroyers
7 Defense frigate
and about a dozen Support ships some with fighters

The rest are transporst and few colony ships

I hope this helps

I am playing simu

For the record, this AI plays just like a human
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  #112  
Old March 9th, 2003, 04:55 AM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

[quote]Originally posted by Grand Lord Vito:
Quote:
Turn 2465.1 2nd place AI race now in third with only 95 ships, just over 69000 units, he has only one war, I guess he is loosing.

AI Homeworld
4512 Infantry
1148 Troopers
1224 Elite Troopers
420 Large Fighters
31 Small Weapon Platforms
3 Medium Weapons Platforms
no sats ot mines on home world
AI does 21 in a group over the homeworld
with 10 BASES

Almost all established colonys the same, but less troopers and a whole lot more fighters, about 100 to 200 per planet.

I tried to count all the units, way to many...

They have tons of Infantry and Troopers....
several hundred mines in about 30 plus mine fields. About same with satilitte fields.

They have about 12 medium carriers all full with assorted fighters mostly small and some med.

4 Base ships (skow they only go 5)
3 dreadnoights
8 Battle Cruisers
4 Large troop ships (cruisers carrying 677 crapy level one and two infantry)?
10 Attack Cruisers
10 Destroyers
7 Defense frigate
and about a dozen Support ships some with fighters

The rest are transporst and few colony ships

I hope this helps

I am playing simu

For the record, this AI plays just like a human
Grand Lord Vito,
I just noticed you posted:

Quote:
Almost all established colonys the same, but less troopers and a whole lot more fighters, about 100 to 200 per planet.
Are you sure you don't have this reversed, seems like to way many fighters !!!!

In your [AI Campaign/Savegame] folder , you will find you newest save game files ????.GAM can you Email me this group of files�

This will help with some Q&C Balance.

Thanks

[email protected]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #113  
Old March 16th, 2003, 04:23 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI CAMPAIGN ; Released

More infantry then Troopers, but they have a many fighters on their planet, to answer your question.

It is turn 781 and I just went into first Place

Abbidon was taken out early in this game
Durshka has been the Main Power since it took out the Abbidon early.
Drushka has also been at war with the Phong for along time in this game, so between Phong and having no treaty with the Terrans they have been getting crunched in-between. It seems like the Phong would just nip at the outer Systems of Drush and the Terrans would scoope up any Planets that where empty. After a long time with no treaty the Terrans and the Drushka are at war now.

Me on the other hand, have had peace with all Computer Players except with the Kithra and they are not a threat.

Most races have 45000 units except the now 3rd place Drushska who have now 76036 units and there Ship count is increasing fast and with a lot of BASESHIPS, so who knows, they might get back in this thing.

The Terrans now moved to 2nd Place with many ships, 199 ships total mostly Battleships and Carriers. They have 47734 units and a hole lot of Fighters.

Phong is in 4th Place and with 129 Ships and 44675 units and I think they are fighting the Crystals.

Although it is turn 781, I have not made contact with the Crystals.

This is the best se4 game I have ever had. I lost my first 2 games early to the Hive and the Piondon. I have NEVER, EVER lost at SE4 Solo, {EVER before}.

I guess the trick is to get along with the Computer Players

You did a nice job with AI Campaign Sully, thanks.

[ March 16, 2003, 14:46: Message edited by: Grand Lord Vito ]
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  #114  
Old March 18th, 2003, 05:34 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

AIC players, Please note:

AIC is currently recommended for experienced players; especially in moderate play mode.
~

AI Campaign currently, is not compatible with most mods and add-ons.
Unfortunately, this is inclusive to any Mount Mods and Fryons most popular and awesome FQM Mod.

However, as soon as, AIC is past its infancy and growing pains. I would like the opportunity to work with the individual Moders, for the best way to adapt their accredited base mod to AIC.

Thanks, John


[ March 18, 2003, 16:05: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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