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November 29th, 2011, 03:28 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
I had the same problem, your version of CBM lacks some creatures and heroes sprites, download the latest version, and if the problem persist download the latest version of EDM and Worthy Heroes(that shold be included in CBM 1.92). That fixed my problem.
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The Following User Says Thank You to Morla For This Useful Post:
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November 29th, 2011, 09:59 PM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: new NoooB Game, (Running)
Okay, that did the trick Morla - was able to view the battle now, and what a battle it was!
Awesome fight Ditoloco! That was an exciting battle to watch all the way through! Massive clash of forces which makes this game fun
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November 30th, 2011, 12:02 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: new NoooB Game, (Running)
Looks like I missed something while staling -.- _
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November 30th, 2011, 01:13 PM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: new NoooB Game, (Running)
Yes. You missed another healthy dose of roasted boar, although this one would have been less tasty as it was decaying and had rigor mortis setting in. There were also plenty of Inedible undead squashed by heavenly gifts.
We had about 50 mages and 200 troops on both sides of the battle.
It was epic.
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December 1st, 2011, 01:28 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: new NoooB Game, (Running)
I will need a 12 hour extension (heavy work + me getting ill).
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December 1st, 2011, 10:15 AM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
OK, extension granted.
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December 1st, 2011, 09:38 PM
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Private
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Join Date: Jun 2011
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new NoooB Game, (Running)
Well, i was not so excited about a battle since i lost ))
i still have to watch it carefully, i have feeling that my communion did not entirely worked as i wanted, but communions generally never do
Truly epic indeed
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December 2nd, 2011, 07:44 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: new NoooB Game, (Running)
I seem to be unable of sending my turns.
Perhaps a delay until llamaserver ceases its borkiness?
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December 3rd, 2011, 12:23 AM
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Private
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Join Date: Jun 2011
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new NoooB Game, (Running)
I am having right now a very hard time and i am forced also to ask for extension. It would be great if we move deadline to Monday b/c also this weekend is very crazy for me.
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December 3rd, 2011, 03:58 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: new NoooB Game, (Running)
It appears that a single Maverni going offscript and casting Communion master while beeing offscript reduced mavernis artillery output by about 50%.
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