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  #111  
Old May 25th, 2010, 08:26 PM

krpeters krpeters is offline
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Default Re: STACKERS, newbie game, (started)

Wow, I'm way behind on Dominion. I guess everyone likes high dominion SCs?

I'll have a present for them in a few turns once I have paralyze researched ;->
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  #112  
Old May 26th, 2010, 01:29 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: STACKERS, newbie game, (started)

yeah, cause paralyze will stop an SC with say amulet of anti magic(a very basic item, and on const4, a very basic research target)... heck, I don't even need that with my pretender, but hey, I'm R'lyeh, paralyze is stolen out of my book! so obviously I can also counter it...

oh and all this talk on how to take me out is so funny. first of all I'm quite far from all of you. second of all, there's no way any of you can actually fight me inside my waters. third of all, I'm R'lyeh, so I can easily go onto land and use the same weapons I have under the seas. fourth of all you've got each other to handle first, especially the normally banned Ashdod... don't mind him myself, as his ability to enter the seas is very limited, however you guys aren't as safe...

but hey, keep focusing on me, doesn't really bother me, especially in this tower map when gang bangs are practically impossible...
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  #113  
Old May 26th, 2010, 05:34 AM

Greyjoy Greyjoy is offline
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Default Re: STACKERS, newbie game, (started)

I'm resigned to the fact that if Ashdod gets to me before I get to certain research goals, I'm basically dead... but at least I'll splatter afflictions all over his expensive, expensive giants. Which is, you know, a pretty good argument to present to him to expand in the (only) other direction.

The only reason I'm vocal about keeping you underwater is that if I survive to run into you your mindblasters get to go all "lol your undead and plants don't matter" and make my marshmasters' heads explode. And I like my marshmasters.

(As for dominion? I get 10% income plus scales and anyone who comes charging in gets to pretend they're in Vietnam. MA C'tis has every reason to blow the points on it.)
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  #114  
Old May 26th, 2010, 02:53 PM
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Nauquan Nauquan is offline
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Default Re: STACKERS, newbie game, (started)

Most people will be happy to hear that Ashdod has started next to the water. I'm thinking that a few giants is not the weapon of choice against mind blasters.
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  #115  
Old May 26th, 2010, 06:11 PM

otic otic is offline
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Default Re: STACKERS, newbie game, (started)

I wonder if there are any shambler reefs on this map. The ratio of coastal provinces to sea provinces is much lower than normal.
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  #116  
Old May 26th, 2010, 09:11 PM
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Verjigorm Verjigorm is offline
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Default Re: STACKERS, newbie game, (started)

Ashdod is actually relatively easy to knock out very early on. Their units are very few in number and can be swarmed easily. Their thugs don't come into power until they can reach 0 Encumbrance--which is what Ashdod, admittedly, goes for first (Construction). If you can tag team them before they get Reinvigoration, they don't do terribly well. Markata swarms (especially enchanted ones) are nasty versus giants without reinvigoration.

You don't need Paralyze to stop giants--just lots and lots of cheap chaff.

In fact, I have found Paralyze, to be only of middling effectiveness since giants have high magic resistance. You have to send a lot of mages to make it effective and that means sacrificing research in exchange. Thus, if you can do the same thing with Fanaticism/Sermon and some chaff, so much the better. Battle fatigue is not MR negates.
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  #117  
Old May 27th, 2010, 07:24 AM

Greyjoy Greyjoy is offline
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Default Re: STACKERS, newbie game, (started)

Welp, looks like people are starting to clang into each other. News from my part of the world isn't TERRIBLY interesting yet, other than "yaaaay my worthless site-searcher finally found some gems to make up for spending his entire working life not reading books". Even if it's only a fiddly little water site. Which none of you probably terribly care about, since A) nobody uses water gems and B) I have water paths and can dribble them into frost brands or something like that.

How about the rest of you? Any war dispatches yet?
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  #118  
Old May 27th, 2010, 06:46 PM

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Default Re: STACKERS, newbie game, (started)

What happened to the turn schedule? I definitely didn't expect to see T9 when I got out of work today.
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  #119  
Old May 27th, 2010, 06:50 PM

krpeters krpeters is offline
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Default Re: STACKERS, newbie game, (started)

Quote:
Originally Posted by otic View Post
What happened to the turn schedule? I definitely didn't expect to see T9 when I got out of work today.
Everyone finished their turn, so the server ran and we moved on to the next turn. Don't worry, you still have 24 hours for your next move.
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  #120  
Old May 27th, 2010, 07:05 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: STACKERS, newbie game, (started)

I could set the turns to go at 2am every day. Thats actually better on the server. But people have tended not to like that.

Over time the standard has become Quick Turns, and 24 Hours. The Quick says we will process a new turn whenever everyone has turned in a turn. Beware if you are the last person. As soon as you hit End it will host which means you wont have time to second guess yourself and make changes. If everyone gets their turns in we could host 3 or 4 times.

The 24 hours is a maximum we will wait. That keeps everyone from waiting a week for one person. At 24 hours we will host even if someone hasnt done a turn yet.

So dont count on the times too strictly. If we Quickhost then the 24 hours starts over from then. But there should always be at least 24 hours for everyone to get in a turn. If the game gets long and turns get time consuming we might extend that.
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