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September 25th, 2011, 04:36 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: EA Arco - uncle moneybags
Some points I would like to review:
Under current CBM, a number of pretenders work differently, are costed differently and have slightly different synergies, even though the rough approach is still the same.
Imho, Awake Pseudo SC to kickstart expansion with a minor bless, sloth 3 and ok scales still works nice, but I would like to offer the following thoughts:
Acrosephale has access to Heretics, and, with Sloth 3, still good early research under a moderate drain scale.
Given that Drain 2 instead of Magic 1 saves a lot of points, and can be partly mitigated. Basically, one is getting 120 design points but pays significantly less in opportunity (compared to nations without heretics) for it. It can be very worthwhile to invest those in either even better scales or in an improved Pretender chassis.
Likewise, Acrosephale is quite good at mitigating Death (Healers) or Misfortune (Barbs) too, although it is not neccesarly wise to take both of them together.
In my opinion, the Forge Lord is a quite good choice for this.
In CBM, Forge Lords and White Bulls have the same base cost, but a Forge Lord needs Awe for early expanion. With the Forge Lord itself, there are a number of choices apart from E4 for the obvious bless.
Fire 4 would open Fire quite nicely, and gives a "usefull" bless to your both Oreiads and the Sacred Cavalry, although imho an N bless is neccesary for Oreiad thugging.
Some points in Astral can get very cheap access to Rings of Sorcery/Wizardy /Scullcaps etc. One could also go for 4 points of nature, even though that can get expensive.
I think that either Astral or Air are needed, since Air allows a First turn Midget Masher and Astral allows a First turn enchanted pike. The Repel from the Pike backed by Awe allows the Forge Lord to deal with non scary indies. Although the Midget Masher (+ Air Shield from the Air pick) is better in the short term. Choosing this kind of Forge Lord is not advisable under more than 5 independent Strength, as what he can solo (be aware of Wolf Tribe Warriors in addition to other early game nasty indeps) drastically depends on the indep power. However, one should not hesitate to simply back him up with some Mercs (EA Acro should have a crapton of money, we are still only recruiting Philospohers for most of year 1) or some supporting troops.
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September 26th, 2011, 02:08 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by Mightypeon
Given that Drain 2 instead of Magic 1 saves a lot of points, and can be partly mitigated. Basically, one is getting 120 design points but pays significantly less in opportunity (compared to nations without heretics) for it. It can be very worthwhile to invest those in either even better scales or in an improved Pretender chassis.
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Huh? whats that with the first part there? Is this a change i am unaware of?
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September 25th, 2011, 11:30 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: EA Arco - uncle moneybags
Quote:
Likewise, Acrosephale is quite good at mitigating Death (Healers)
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healers dont heal old age afflictions btw
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September 26th, 2011, 01:24 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: EA Arco - uncle moneybags
Source?
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September 26th, 2011, 01:30 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: EA Arco - uncle moneybags
....and, when they dont, if you manage to lower your hero's age, will them healers be able to get rid of the old age afflictions if hero's current age is under the treshold of beginning of old age?
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September 26th, 2011, 01:44 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: EA Arco - uncle moneybags
source is by playing the game. try it dude. and to anaconda: no
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September 26th, 2011, 03:52 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by PriestyMan
source is by playing the game. try it dude.
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Don't wikipedia rules apply for posts here?
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September 26th, 2011, 06:14 PM
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Corporal
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Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by PriestyMan
source is by playing the game. try it dude.
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Don't wikipedia rules apply for posts here?
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What's a wikipedia rule?
Anyway, clarification needed:
Healers can't heal afflictions on units with old age. The game doesn't track where the afflictions came from. They just check: are you trying to heal a unit with old age? Well, then you are out of luck. Chalice/GoH works, of course. And if you make the unit not-old any more (N path boost/B spell/TC spell) a healer can heal its afflictions.
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The Following 3 Users Say Thank You to Deathblob For This Useful Post:
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September 27th, 2011, 07:29 PM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by Deathblob
Healers can't heal afflictions on units with old age. The game doesn't track where the afflictions came from. They just check: are you trying to heal a unit with old age? Well, then you are out of luck. Chalice/GoH works, of course. And if you make the unit not-old any more (N path boost/B spell/TC spell) a healer can heal its afflictions.
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Oh. Ya learn something new every day. < runs to change multiplayer file >
That does actually match my results...
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September 26th, 2011, 02:01 PM
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Corporal
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Join Date: Sep 2011
Posts: 56
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: EA Arco - uncle moneybags
I've tried the prod EA arco in SP oracle s6 + great scales (you could have omfg scales with it). It looked really good. You start to mass oreiads earlier and have great troops. Should give this build a try in MP.
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