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  #111  
Old January 2nd, 2009, 08:42 AM
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Default Re: Monster SCENARIO Project

Ah, now I understand what you want. Farsummon a commander, but under your control. Have you tried setting the number of effects to 0 for that?
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  #112  
Old January 2nd, 2009, 09:59 AM

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Default Re: Monster SCENARIO Project

Is the Bukavac an indy? I forget.
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  #113  
Old January 2nd, 2009, 12:06 PM

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Default Re: Monster SCENARIO Project

strange idea to summon 0, but in the game logic it might be a very good idea ich I'll try. I'm also gonna try if summoning the commander first maybe doesn't give a commander with the troops (but I'm 99% sure it won't work since now it summons first 15 troops, then commander 1, then commander 2, then 3 other troops and that last one still gives a commander.)
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  #114  
Old January 2nd, 2009, 12:57 PM

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Default Re: Monster SCENARIO Project

it doesn't work though same results as with summoning 1 and trooper still get their own commander
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  #115  
Old January 2nd, 2009, 03:57 PM

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Default Re: Monster SCENARIO Project

You can't stop the farsummoned troops from getting their own commander afaik.

You might be able to do a farsummoned commander on his own though, to go with the troops as a nextspell.

What exactly was the result of setting effect to 10037 and nreff to 0?
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  #116  
Old January 2nd, 2009, 04:04 PM

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Default Re: Monster SCENARIO Project

Actually one trick you might like to use to get an interesting effect is to start out with a teleport spell, then chain a nextspell summon commander and nextspell summon monsters.

I haven't tested it but I think it would give you a unique effect. Teleport somewhere and arrive with a load of troops and a commander.
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  #117  
Old January 2nd, 2009, 05:34 PM

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Default Re: Monster SCENARIO Project

0 just gave a commander and a trooper.

Adding teleport would be interesting.. but also a completely other spell than intended here.. the mage casting this usually is meant to stay savely behind enemy lines. On the other hand it WOULD give you one powerfull mage in addtion to this force which you could script (I there is a small mage priest coming with the spell but it's unscripted and thus in effect pretty useless (though in my test he DID cast healing spells which is what he's about )
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  #118  
Old January 2nd, 2009, 06:49 PM
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Default Re: Monster SCENARIO Project

Maybe you could follow it with a return. Jump in, drop them off, jump back.
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  #119  
Old January 2nd, 2009, 08:55 PM
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Default Re: Monster SCENARIO Project

#onebattlespell "Returning" on the mage?
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  #120  
Old January 2nd, 2009, 09:11 PM

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Default Re: Monster SCENARIO Project

There's no clean way to follow it with a return afaik.

I can't seem to find a way of farsummoning friendly commanders individually. I'll turn it over in my head this weekend, but I think there's no perfect way to do it. You already have the imperfect way.
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