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  #111  
Old September 20th, 2006, 12:53 AM
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Black_Knyght Black_Knyght is offline
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Default Re: SE V demo Interface

Quote:
Noble713 said:
Quote:
Black_Knyght said:
I think it was a very bad idea to gear it towards higher-end systems graphically.


*raises eyebrow* You think SE5 has high-end graphics requirements? Try playing Oblivion or F.E.A.R. I think any performance issues stem from less-than-efficient programming, rather than the actual graphics capabilities. Take ground combat: it doesn't have advanced particle effects, rag-doll physics, volumetric lighting, or even animations for the units, yet it still turns into a virtual slideshow. That just means Aaaron needs to clean up the code.

I think your comment is akin to wishing a movie was released on VHS even though it is clear that the market has moved on to DVDs. VHS is only useful to people who still have VHS players and are unwilling/unable to get DVD players.
Two points here:

1) You may well be right that it's not an issue of higher-end graphics required, but instead a matter of "less-than-efficient programming". That's something I neither dispute nor argue. Either way, it doens't work for me.

2)You said my comments were "akin to wishing a movie was released on VHS". Obviously, you let the point I was trying to make sail right over your head. I have a good, solid, reliable system, neither low-end nor top-end, but quite usable all the same. I'm not going to "upgrade" my system simply to play a new version of some game. I'm a little more "Real World" grounded than that. It just makes little sense to me to release a new game with the idea in mind that any interested party will have to stay top-of-the-line to play it.


On a side note - I do not play "Oblivion or F.E.A.R.", nor do I really care to. I do play Space Empires, I do enjoy Space Empires, and if I were interested in any other game I more than likely wouldn't be here discussing it.
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  #112  
Old September 20th, 2006, 12:57 AM

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Default Re: SE V demo Interface

Black Knyght, the point there is that SE5's graphics are far from state of the art, and any computer built in the last 5 years should be able to run them with ease. They can't, because the game's a bit buggy at the moment, but they should be able to.
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  #113  
Old September 20th, 2006, 01:02 AM

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Default Re: SE V demo Interface

I have an AMD 2500/512Meg Ram/Ati Radeon 9600pro...I need binoculars to see high-end..in 1280x768 with graphics set to medium I get 50-60fps in the system screen.

On that note, would it be a good idea to start a new thread for people to list their system specs and the framerate they get?
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  #114  
Old September 20th, 2006, 01:11 AM
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Default Re: SE V demo Interface

Quote:
Phoenix-D said:
Black Knyght, the point there is that SE5's graphics are far from state of the art, and any computer built in the last 5 years should be able to run them with ease. They can't, because the game's a bit buggy at the moment, but they should be able to.
If you read point #1, I conceded to that as a possibility.
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  #115  
Old September 20th, 2006, 01:21 AM
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Default Re: SE V demo Interface

An interesting observation here:

I'm starting to notice there's an interesting lean now against anybody not rampantly in favor of the new SEV game. Not trying to single anyone out, or make an issue of this. I just thought I'd point it out.

If "X" doesn't like a thing, then "X" doesn't like it. Telling "X" they're all wrong in their opinion about it doesn't improve what "X" doesn't like about it, it just invalidates "X's" opinion because it's not the same as the popular majority point of view.
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  #116  
Old September 20th, 2006, 01:30 AM

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Default Re: SE V demo Interface

I haven't really seen that here to be honest. It was that sort of attitude that drove me away from the Civ4 apolyton forum.
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  #117  
Old September 20th, 2006, 01:39 AM

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Default Re: SE V demo Interface

Quote:
Black_Knyght said:
If "X" doesn't like a thing, then "X" doesn't like it. Telling "X" they're all wrong in their opinion about it doesn't improve what "X" doesn't like about it, it just invalidates "X's" opinion because it's not the same as the popular majority point of view.
Entirely correct. If I've been giving that impression I apologize. What I've been doing is trying to point out ways to make the game more handlable, and/or correct misconceptions (options are fine, mis-informed opinions annoy me).
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  #118  
Old September 20th, 2006, 08:32 AM

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Default Re: SE V demo Interface

Quote:
Black_Knyght said:
2)You said my comments were "akin to wishing a movie was released on VHS". Obviously, you let the point I was trying to make sail right over your head. I have a good, solid, reliable system, neither low-end nor top-end, but quite usable all the same. I'm not going to "upgrade" my system simply to play a new version of some game. I'm a little more "Real World" grounded than that. It just makes little sense to me to release a new game with the idea in mind that any interested party will have to stay top-of-the-line to play it.
How old is your computer? I have one top of the line, one mid range and one thats 6 years old and it plays on all the them just the same, cept the newer skips through turns quicker.

If you need to upgrade to play this game its at least nine or ten years old at which point i'd love to know how you kept it ticking over so long.
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  #119  
Old September 20th, 2006, 09:11 AM
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Default Re: SE V demo Interface

Quote:
Santiago said:
It's Space Empires and I would like to see my ships not some miniature dot off in the distance that is impossible to find.
It should be almost trivial to scale up the ship models. Just multiply the scaling factor on the models and presto, the ships are big and visible.
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  #120  
Old September 20th, 2006, 09:28 AM

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Default Re: SE V demo Interface

Wow, I don't see that at all. If anything, I thought the opposite. But, in any case, to repeat my earlier posts and test your hypotheses, I'll repeat my earlier statements:

The SEV UI STINKS. I will NOT buy SEV unless and until the UI is made useable. There are a LOT of other problems with the game as well, that certainly must be fixed if SEV is to be a long term success in the gaming community.

Nonetheless, I am just as convinced that SEV could be a very great game the minute the UI and the other fixes are implemented.

Thanks,
AMF

Quote:
Black_Knyght said:
An interesting observation here:

I'm starting to notice there's an interesting lean now against anybody not rampantly in favor of the new SEV game. Not trying to single anyone out, or make an issue of this. I just thought I'd point it out.
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