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  #111  
Old October 22nd, 2002, 03:51 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

OK, I found some glaring mistakes in my Proportions AI
Here are updates (for use with Proportions 2.5):
Nostropholo -1035294417.zip
Pequeninos -
1035294464.zip
Soul Hunters -
1035294505.zip

Some "standard" races use same AIs (for the lack of other), so here is update:
Cryslonite -
1035294586.zip
drushoka -
1035294617.zip
Piundon -
1035294650.zip
UkraTal -
1035294698.zip
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  #112  
Old October 23rd, 2002, 08:06 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Latests Versions:
IMPORTANT Nov 5th
In the most recent files I did not include the 5k Emp files. Please download the INFO UPDATE zip for these files along with new Credit Text files for all races. Click HERE to download.

(Oct 23, 2002)

8472 v1.77 New Oct 30th
Andorian v1.3 New Oct 30th
Breen v1.76 New Oct 30th
Borg v1.79 New Nov 5th
Cardassian v1.73
Dominion v1.73 New Oct 30th
Deep Space Nine v1.0
Federation TOS v1.72
Federation TMP v1.73
Federation STNG v1.73
Ferengi v1.76 New Oct 30th
Gorn v1.3 New Oct 30th
Hirogen v1.1
The Kazon v1.1
The Klingons v1.76
The Romulans v1.74
Son'a v1.72
Tholian by Oleg v 1.0
-=UCP=- V1.0
The Vulcans v1.4 New Oct 30th

[ November 05, 2002, 20:30: Message edited by: Atrocities ]
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  #113  
Old October 25th, 2002, 06:13 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Latest B5 (non-gold) AI. Added technomage (draft) and tweaked all AI_research files.

1035562311.zip

Fixed errors in Technomage and Shagtoth AI_Research files

1035737202.zip

[ October 27, 2002, 16:47: Message edited by: pathfinder ]
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  #114  
Old October 27th, 2002, 09:50 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

This is a Borg Mod I've been working on. Racial abilities, components, vehicle sizes, etc.

1035747855.zip

I also mistakenly included the data for space monsters as well. Oops.

See the ReadMe for more blah-blah.
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  #115  
Old October 31st, 2002, 03:50 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78b.

EMP files
1036028688.zip

Borg files
1036028766.zip

Other (Modpack) races
1036028873.zip

In this update I have again focussed on the DesignCreation and Research files of my AI. I believe this Version to be v1.78 compatible (have played a couple of games without any problems - longest length 90 turns, in progress).

In my play tests with 19 Modpack races, I usually find 3 of my AI in the top 6, so they are pretty good at expanding and snotting other AI. All feedback is welcome!

DesignCreation.txt:
I have changed the weapon selection slightly. AI will now use engine overloading weapons as a secondary selection.
Colonisers now have Combat Sensors.

Research.txt:
The Research tree has been extensively modified in the later stage of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).

Components.txt
The Family Group number of Borg Null Space Projectors has been given a new designation - different from that of regular Null Space Projectors.

Regards

God Emperor
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  #116  
Old October 31st, 2002, 11:36 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

To all EEE ships!
Return to your bases immediately. We have attained critical information about strategic combat tactics.
Until further notice shore leave is cancelled.

sgd. Leyan
(First Secretary)
Institute of Strategic Studies

EDIT:
To all crews!
Sorry to inform that there will be further delays. We have to run different test series with stellar manipulation techs.

sgd. Lajet
(First Secretary)
Ministry of Technology

EDIT 2:
To all crews!
Thanks for your patience. We encountered several unexpected problems responsible for the recent delays. But we have finally succeeded, as you may take from the attached data files:
1041164415.zip

Please report any flaws you may find, possible improvements to your superiors or directly to the Council of Elders.

sgd.
Lihun
(General Secretary)
EEE Consortium

EDIT 3:
We now are part of a greater whole. If you want to visit us check out the TDM-Modpack v3.30.

[ February 06, 2003, 09:05: Message edited by: Rexxx ]
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  #117  
Old November 1st, 2002, 02:37 AM

God Emperor God Emperor is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Groan....
Yes, a bug has been found (thanks to Capnq!).

Attached are revised AI_DesignCreation files...

1036111035.zip
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  #118  
Old November 2nd, 2002, 02:58 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here are some Avatars;
1036155032.gif
1036155152.GIF
1036155239.GIF
1036155328.gif

I will u/l other stuff here, once a week. Do hope you enjoy, or are atleast amused by them!

That top GIF is junk. SORRY, should have checked it out. Here is the replacement for it:
1036183489.gif

mlmbd

[ November 01, 2002, 20:48: Message edited by: mlmbd ]
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  #119  
Old November 9th, 2002, 02:01 AM

God Emperor God Emperor is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

@hickmanj
The various race files each need to be put into a race folder under the Pictures/Races/ subdirectory.
eg SpaceEmpiresIV_Gold/Pictures/Races/Shadows
(in the above example, stick all of your Shadows files into a new Shadows sub-directory.

Attached is a revised AI_General.txt file for the Shadows which fixes a typo affecting the random 2000 pt race selection.

1036800069.TXT

Regards,

GE
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  #120  
Old November 13th, 2002, 01:20 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

This is Version 3.0 of the Rage Collective. Please post any comments or suggestions in the SEIV discussion forum. Thanks!

1037251673.zip

Edit for corrected link. Somehow I previously uploaded the wrong Zip file.

[ November 14, 2002, 05:29: Message edited by: Alpha Kodiak ]
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