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  #1161  
Old October 2nd, 2006, 01:20 AM
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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

Quote:
(1) Fighters show no movement when in the building menu. Shuttles show a movement of 4 when built. I haven't built any fighters and tried to move them so I assume that since no movement is shown they probably won't.
I will look into this. You might need to add the Fighter Engine. (Scales to size with mount)

Quote:

(2) Repair Barge won't fit all the needed components on it. After the SY is included there is no room for the engines to fit on it. Needs to be about 700kt size ship.
There was a bug and it has been addressed in latest version. Sorry about that. I know that with a construction yard component all other components fit just fine. However the Repair Yard componet had the settings.

Quote:

(3) Resource Ship is a little confusing until you actually figure out how many mining comps. to put on it with the crew quarters. It works, but I'm just saying that it does need some clarification!
I tried to cover this in the Before You Play doc and with ability tags telling the players that they need to add mining components.
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  #1162  
Old October 2nd, 2006, 07:03 AM
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Default Re: The Star Trek Mod - New Version Available

Star Trek Mod UPDATE
Version 1.9.4.2.2

Please install as directed

This version will update Star Trek Mod v1.9.4.2 to the Star Trek Mod v1.9.4.2.2

NOTE - Use this version if you wish to continue playing your saved games. This version should not affect saved games.


====================
INSTALLATION Version 1.9.4.2.2
====================

1. - Unzip STM***Patch.zip to your your Space Empires Directory as you would any other mod.
2. - Click YES or OK when asked to over write any files.
3. - Use the Mod Launcher program to start the mod.


------------------------------------------------------------

Star Trek Mod UPDATE
Version 1.9.5

(This version WILL effect saved games and should be installed as directed below!)

This version will update Star Trek Mod v1.9.4.2 and later, to Star Trek Mod v1.9.5

NOTE This version WILL effect saved games!


====================
INSTALLATION Version 1.9.5
====================

1. - Make a copy of your Star Trek Mod 1942 folder
2. - Change the name of the copy to Star Trek Mod 195
3. - Unzip STM***Patch.zip to your your Space Empires Directory as you would any other mod.
4. - Click YES or OK when asked to over write any files.
5. - Use the Mod Launcher program to start the mod.
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  #1163  
Old October 2nd, 2006, 09:49 AM
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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

AT, in the unit build window there were only two engines possible, shuttle and fighter. Made one of each. The shuttle showed movement of 4 and the fighter 0. Used the different mounts for each. I think it's missing an ability as there are three for the shuttle and two for the fighter.
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  #1164  
Old October 2nd, 2006, 11:46 AM

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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

Where is the Default Strategy for Ship Type stored?
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  #1165  
Old October 2nd, 2006, 03:00 PM
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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

AT,

The mount for your large resource ship needs updated to reflect the size change of the ship. Quick fix for any of ya'll who want to make it yourself. Just go to Data/CompEnhancements Change min and max sizes on remote mining mount from 2005 to 2305.

Rest looks good so far AT. Im going to play with the fighter engine deal the others have been talking about next.

CB
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  #1166  
Old October 2nd, 2006, 03:37 PM
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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

Fighters have combat movement only. They won't show standard movment because they do not have any. Standard movment is reserved for Shuttles and ships.
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  #1167  
Old October 2nd, 2006, 03:53 PM
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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

Thanks for the report on the mining mount. If there are any more mount issues please let me know asap. Thanks.

I will reload the patchs with the corrected file.
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  #1168  
Old October 2nd, 2006, 03:56 PM
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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

Quote:
scJazz said:
Where is the Default Strategy for Ship Type stored?
In the DATA folder. Also the AI uses one in the AI folder and the races should all have their own versions in their folders.
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  #1169  
Old October 2nd, 2006, 05:02 PM

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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

Whups my bad! What a poor choice of phrasing. I'll try again.

When I make a ship of type Attack Ship it gets a default strategy of Interception.

When I make a ship of type War Ship it gets a default strategy of Don't Get Hurt.

Where is that stuff stored?
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  #1170  
Old October 2nd, 2006, 05:31 PM
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Default Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*

You can change the defualt strategy types in game when you design the ships.
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