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  #1111  
Old October 6th, 2005, 06:59 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Yeah, but they can do it every round.
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  #1112  
Old October 6th, 2005, 07:29 PM
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Default Re: OT: Narf has gone looney and wants to GM.

So...At level 6 they are doing 3d6 damage per round.

At level 5, a fighter with a greatsword does 2d6 damage per round, on average. Add in strength bonus and it's 2d6+4.

2 feats at first level, 1 feat at second, 1 feat at third, 1 feat at fourth.

Weapon Focus(Greatsword), Weapon Spec.(Greatsword), Greater Weap. Focus(Greatsword), Greater Weap. Spec.(Greatsword), one empty feat.

+3 To-Hit, which increases average damage by 30%. +6 each hit, for 2d6+10 average, * 1.3 = 12 * 1.3 = 16 damage, average.

The warmage averages 21/2 = 10.5 damage per round.

That ignores spell resistance (Not much, at that level) and weapon enchantment.
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  #1113  
Old October 6th, 2005, 09:19 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
Yeah, but they can do it every round.
And a fighter can swing his sword every round. Your point? Fighters also get to attack multiple times in the same round when their base attack is high enough. Eldritch Blast is limited to once per round regardless of level.

Also, have you ever seen a high level wizard actually run out of 3rd level or higher spells to cast? At low levels, Eldritch Blast isn't a whole lot better than a crossbow, and is almost certainly quite a bit worse than what the party fighter can do. At high levels, wizards can dish out considerably more damage per round, and can do it for as long as is likely to be necessary unless the DM is really putting the party through a LOT of encounters in a single day.
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  #1114  
Old October 7th, 2005, 01:54 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
douglas said:
Also, have you ever seen a high level wizard actually run out of 3rd level or higher spells to cast?

You really shouldn't be saying things like that when the DM is listening....
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  #1115  
Old October 7th, 2005, 02:59 AM
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Default Re: OT: Narf has gone looney and wants to GM.

*looks innocent in the background, pretending not to be limited by mere spells-per-day*
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  #1116  
Old October 7th, 2005, 08:15 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Can we start 2 hours earlier Saturday? At 6:00 EST, I have to go, and I don't want to be NPCed through any plotline stuff like last time.
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  #1117  
Old October 7th, 2005, 09:19 AM
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Default Re: OT: Narf has gone looney and wants to GM.

That's 9:00 PST? Pretty early, but I can probably manage.
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  #1118  
Old October 7th, 2005, 09:21 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Violist: Actually, I was thinking more along the lines of stealthy imps at night and this nifty little external object Wizards are so dependent on....

NullAshton: If everyone else is agreeable.
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  #1119  
Old October 7th, 2005, 09:23 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Eeek, you're not talking about a spellbook theft, are you? Heartless cad.
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  #1120  
Old October 7th, 2005, 09:26 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Oh, you still maintain any spells you hadn't burned the previous day until they are overwritten in the prepareing process; as long as such a theft doesn't last particularly long, it doesn't cripple the caster too terribly badly, unless it's done a lot or after an exhausting day.
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