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  #101  
Old May 13th, 2003, 07:28 AM
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Default Re: Fight Dirty?

Quote:
...all you'd have to worry about is Missiles.
A couple of levels in Point Defense Cannons will make those moot as well...
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  #102  
Old May 13th, 2003, 12:02 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by Dingocat85:


See that 90% defensive bonus? If you put Level Three Scattering, Stealth, and ECM on any ship that has a natural 10% or more defensive bonus, and assuming your enemy doesn't use Combat Sensors, Torpedos, Wave-Motion Guns, or Talismans, that ship will be ***Impossible*** to hit with direct Fire weapons ...all you'd have to worry about is Missiles.

Essentially right.

But IIRC, there is a hard coded 1% chance to hit, in which case it would not be impossible to hit, only nearly impossible.
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  #103  
Old May 13th, 2003, 03:02 PM

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Default Re: Fight Dirty?

and then the talisman guy screw you completely
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  #104  
Old May 13th, 2003, 03:06 PM

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Default Re: Fight Dirty?

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Originally posted by Pocus:
and then the talisman guy screw you completely
Considering how much research is needed to get to talisman, you should have other edges on him by the time he comes out with shrine-ships.
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  #105  
Old May 13th, 2003, 07:36 PM

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Default Re: Fight Dirty?

Quote:
Originally posted by Loser:
quote:
Originally posted by Pocus:
and then the talisman guy screw you completely
Considering how much research is needed to get to talisman, you should have other edges on him by the time he comes out with shrine-ships.
The guy I'm facing is Deeply Religious... But I doubt he's got talisman yet. If he does, I'll just ignore the chance-to-hit stuff and go for bigger, well armoured ships.

If he doesn't, this sounds like a good route, especially since half this stuff is necessary if he does have talisman anyway.

I'm right now racing up the PSychic weapons paths to get AS ASAP.

Oh and, woot! 100+ replies! =)
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  #106  
Old May 13th, 2003, 11:15 PM

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Default Re: Fight Dirty?

"Yet again, I blame the confusing wording on the component "ignores all damage of 10 or less." does not mean the same thing as "subtracts 10 from inbound damage.""

It didn't always work like that and it -does- ignore all damage of 10 or less, not subtract (else you'd be healing with <10 hits)
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  #107  
Old May 13th, 2003, 11:46 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by Dingocat85:
See that 90% defensive bonus? If you put Level Three Scattering, Stealth, and ECM on any ship that has a natural 10% or more defensive bonus, and assuming your enemy doesn't use Combat Sensors, Torpedos, Wave-Motion Guns, or Talismans, that ship will be ***Impossible*** to hit with direct Fire weapons ...all you'd have to worry about is Missiles.
[quote]Originally posted by Pooka:
Quote:
Originally posted by Loser:
[qb]The guy I'm facing is Deeply Religious... I'm right now racing up the Psychic weapons paths to get AS ASAP.
Religious? This guy probably has a War Shrine, which will drop the 100% defensive bonus down to 95%, maybe even 90% ...Sure, having him miss 9/10 shots is good, but having him miss 99/100 shots is so much sweeter

So, the uber-defense ships (if you finally get around to making them) ought to get some training...your Psychic Ship training facilities (which IIRC, train all ships in the system) should do nicely.

By the way - what are your Culture, Traits, and Characteristics, and what are the Culture & Traits of "Hippo"?
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  #108  
Old May 14th, 2003, 06:25 AM
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Default Re: Fight Dirty?

The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.

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  #109  
Old May 14th, 2003, 02:03 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by PvK:
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.

PvK
True, in most cases...but this newbie Pooka's fighting doesn't use shields, so I doubt they'd even use Combat Sensors
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  #110  
Old May 14th, 2003, 04:12 PM

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Default Re: Fight Dirty?

Quote:
Originally posted by Dingocat85:
quote:
Originally posted by PvK:
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.

PvK
True, in most cases...but this newbie Pooka's fighting doesn't use shields, so I doubt they'd even use Combat Sensors
he's got combat sensors I. Just found that out when I stole a dread with 'em and waxed two of his carriers.
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