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April 24th, 2002, 09:35 PM
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Re: Proportions 2.1 available
Ok, I'll try to see if putting another component in between will do what you want. I thought it was just the family that determined that, though. Even if it works though, it would break existing games that had gotten that far in the tech tree, shuffling existing components to something different.
Heh, it's interesting it gives a "use facility" button! I didn't know SE4 even had one (too bad it isn't used for anything ... or is it?). If you use it does it resupply your ships immediately?
PvK
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April 24th, 2002, 11:24 PM
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Re: Proportions 2.1 available
quote: Originally posted by PvK:
Heh, it's interesting it gives a "use facility" button! I didn't know SE4 even had one (too bad it isn't used for anything ... or is it?). If you use it does it resupply your ships immediately?
This button has been a riddle for me too. Since the resupply ability of the culture centers resupplies immediately, you cannot see if the button does something. I guess the button is an artefact or maybe good for a future ability of facilities. Maybe, Emergency Pop Growth, or it could be planned to use a stealth facility or whatever (anyone tried emergency propulsion? Muahuahaa.)
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April 24th, 2002, 11:31 PM
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Re: Proportions 2.1 available
It could actually be useful in ... let's see... a turn-based game. If your ships used components that use supplies (stellar manip) or get a supply draining event, or fight a combat at a resupply base location, then you could resupply without having to leave the base and return...
PvK
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April 24th, 2002, 11:37 PM
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Re: Proportions 2.1 available
The 'Use Facility' button was undoubtedly included for future abilities that used to be in the facility.txt file. Things like WARP GATES which I've been asking for since before the game was released... (grumble, grr, mutter...) And other goodies like the Planetry Engine Facility, the Space Fold Facility (which would make a 'pocket universe' either removing the system it it located in from the main map or making a new system not on the map), and of course the 'Core Detonator Facility' -- planetary self-destruct. Hmm, I wonder if that would work. Either 'destroy planet' or 'self destruct' abilities might actually work with the 'use facility' button. Talk about scorched earth tactics!!!
Exactly what makes the button activate so you can see it? Please post it here.
[ 24 April 2002: Message edited by: Baron Munchausen ]
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April 25th, 2002, 12:21 AM
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Re: Proportions 2.1 available
Evidently, it's just this:
Ability 2 Type := Emergency Resupply
Ability 2 Descr :=
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
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April 25th, 2002, 12:27 AM
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Re: Proportions 2.1 available
I think it should be more the Distribution Center:
Ability 2 Type := Emergency Energy
Ability 2 Descr :=
When I scrapped the Center, the button disappeared.
And Self-Destruction seems not to work, could not resist to try it.
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April 25th, 2002, 12:35 AM
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Re: Proportions 2.1 available
"Heh, it's interesting it gives a "use facility" button! I didn't know SE4 even had one (too bad it isn't used for anything ... or is it?)."
It's used for the resource converter I belive.
Phoenix-D
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April 25th, 2002, 12:47 AM
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Re: Proportions 2.1 available
Uups, it is for both abilities:
Emergency Energy (which is Movement plus for ships), now we just need an engine and the planet could be moved.
And Emergency Resupply, if the button is hit you can choose between resupply fac. and distribution center. Even the view order displays a "use facility" for the turn.
The resource converter has got its own button.
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April 25th, 2002, 01:36 AM
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Re: Proportions 2.1 available
Are these actually doing anything? Can you make a "planetary ship catapult" that with emergency energy (added strategic movement) that will let you bLast ships off from it?
I wouldn't think so, since I assume it doesn't ask you what ship you want to boost, so it would at most add movement or supplies to the planet, which probably has no effect.
PvK
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April 25th, 2002, 08:02 AM
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Re: Proportions 2.1 available
quote: Originally posted by PvK:
so it would at most add movement or supplies to the planet, which probably has no effect.
*Whee! Our planet is flying! wait a minute, why is everyone dead due to implosion? and the ones that did survive got thrown into the stratosphear?*
*Your darn catapult... I told you it wouldnt work.*
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