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  #101  
Old December 18th, 2011, 12:55 PM
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Default Re: Dreadful fates II - (Running)

I have shared my experience on this on your post
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  #102  
Old December 19th, 2011, 01:57 PM
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Default Re: Dreadful fates II - (Running)

Wow. Really went AI on that. Gotta say, IMO, that's pretty damn weak

EndymionAsleep, here's your quote: "this is my first game, so try not to laugh too much as I fall to pieces once the tiniest amount of pressure is placed on me".

Well, it happened. And after you'd put up a pretty good fight. So why didn't you suck it up then? Absolute rubbish behavior. Way to reinforce the notion that noobs are wishy-washy and can't be trusted.

You'll likely create another ID, and go on to muck up another game. Meanwhile, I foreswear to never join another game (and thus probably give up subbing all together) in where I do not previously know all the players in advance.

Bravo. Well done.
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  #103  
Old December 23rd, 2011, 03:56 AM
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Default Re: Dreadful fates II - (Running)

OK, I'm squeezing off one last turn. But then I'll be gone until late the 27th. Please adjust the game clock accordingly.

Thanks, and Happy Holidays
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  #104  
Old December 23rd, 2011, 07:42 AM
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Default Re: Dreadful fates II - (Running)

From now until the end of December there is no timer, but quickhost is on, to avoid stalls during holidays.
Try to play as usual if you can!

Happy Christmas to all !
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  #105  
Old December 27th, 2011, 06:31 AM
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Default Re: Dreadful fates II - (Running)

I m trading any kind of gems, but astral, for some D gems.
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  #106  
Old December 27th, 2011, 04:17 PM

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Default Re: Dreadful fates II - (Running)

Can someone who is neighbouring these giants stop them from aging my mages? Bogarus? Your army is mighty and vast - can you not put an end to this suffering?
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  #107  
Old December 28th, 2011, 10:47 AM
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Default Re: Dreadful fates II - (Running)

Feel free to try. I have been planning this move for ages now. As soon as I saw the massed armies moving towards my borders.

Any invaders of my cap will die in seas of frost and blood!
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  #108  
Old December 28th, 2011, 10:10 PM

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Default Re: Dreadful fates II - (Running)

That does remind me of what Dr. Strangelove said... "ze whole point of the doomsday device is lost if nobody knows you have it... why you didn't tell zee world!"
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  #109  
Old December 31st, 2011, 09:38 AM
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Default Re: Dreadful fates II - (Running)

i ve set back the 36h turn length with 72h for the next turn.
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  #110  
Old January 2nd, 2012, 08:38 PM
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Default Re: Dreadful fates II - (Running)

Somehow I constantly do not get my turn... tried resend twice already.


Edit:

Got the turn. And I survived! Booyaah!

Of course I set all my scouts to mass attack because I didn't think I would survive. (Take the unrest hit dreadful enemies of mine! Whee, one scout also killed a necromancer You are all going down with me!).
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Bookmark these links:
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http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; January 2nd, 2012 at 09:07 PM..
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