|
|
|
|
|
November 10th, 2011, 04:33 PM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: new NoooB Game, (Running)
When I get home tonight I'll go through my old turn files and confirm how long it took for me to get restless about the kraken province. It is possible that I am mis-remembering how long it had remained neutral because there have been a few lengthy delays between turns.
That said, I didn't hustle into the province knowing you were trying to reclaim it. I was completely unaware of your mind hunt attempts, or any other attempts of yours to retake the province. My teleport was completely independent of your mind hunt and the fact that they collided was utterly accidental.
Me taking a now-neutral province that used to be yours might be considered rude, depending on factors such as how long it had remained neutral. As such, I confess I might, MIGHT, have done something rude (I will confirm the timing later tonight). However, the letter of our NAP is that neither party would invade nor cast spells (anonymous or otherwise) at provinces owned by the other party. You didn't own that province when I cast a remote spell (teleport) nor when I invaded it. Our pact remains unbroken.
Whether or not you feel like one water province of dubious claim is worth ending our NAP over is up to you. Personally I'm not scared and I assume you have bigger fish to fry than little ol' T'ien Ch'i. But if you want to give us nothing better to do than screw with you than so be it. We aren't going to win this game anyway so bring it on, Druid Boy... a war with us would cost WAAAAY more than we're worth, especially to someone who is already big and powerful.
Concerning your other water province, don't worry we won't interfere with your reclaiming it.
Last edited by shatner; November 10th, 2011 at 04:48 PM..
|
November 10th, 2011, 06:12 PM
|
Private
|
|
Join Date: Jun 2011
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new NoooB Game, (Running)
Ok, we still have NAP, though your actions was on a border of breaching our pact
|
November 17th, 2011, 01:41 PM
|
Second Lieutenant
|
|
Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
|
|
Re: new NoooB Game, (Running)
The nations of Fomoria thanks the host for the timely extension!
|
November 17th, 2011, 04:36 PM
|
Corporal
|
|
Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: new NoooB Game, (Running)
NP, i am going to change the hosting interval to 52h.
|
November 19th, 2011, 08:47 AM
|
Private
|
|
Join Date: Jul 2011
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new NoooB Game, (Running)
Well, that'll do it for Mictlan.
I've fought it down to the point that there really isn't enough left to even try to be creative with, so I'm going to turn it over to AI for the last couple turns until Formoria gets around to siegeing that last fort.
Good game y'all and see ya around.
|
November 19th, 2011, 09:40 AM
|
Second Lieutenant
|
|
Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
|
|
Re: new NoooB Game, (Running)
Thanks to Six for sticking it out! You certainly were creative with what you had, and at one point fought of an assault on Mictlan.
Cheers,
Mightypeon
|
November 21st, 2011, 10:11 AM
|
Private
|
|
Join Date: Jun 2011
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new NoooB Game, (Running)
Good game and good fight six, certainly you made it as hard as possible
With respect
Druids
|
November 24th, 2011, 12:55 AM
|
Sergeant
|
|
Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
|
|
Re: new NoooB Game, (Running)
Any plans to make the turns a little more lax through the holiday weekend? Finding it difficult to prepare for thanksgiving and get my turn in
|
November 24th, 2011, 09:33 AM
|
Corporal
|
|
Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: new NoooB Game, (Running)
Done
|
November 29th, 2011, 02:59 PM
|
Sergeant
|
|
Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
|
|
Re: new NoooB Game, (Running)
Okay I am confused. Are there ant mods on the server other than Cbm 1.92?
I cannot view one of my battles from this turn since the game keeps crashing with a foreign language error message referencing a file it cannot load named firebird.
Consequently, I can scout a unit named Firebird that probably partook in the battle.
Can anybody figure out why this is?
Did the Cbm makers change the firebird file without changing the version number? Perhaps I have an older or newer version of 1.92??
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|