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  #101  
Old August 21st, 2009, 07:49 PM

Trumanator Trumanator is offline
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Default Re: Conceptual Balance Mod 1.5

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Originally Posted by chrispedersen View Post
giving the agarthans non parryable boulders was nice -
Giving the agarthan long spears might help.. but clubs + Aoe1 nets would help more.
AKA sacred Horites? lol
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  #102  
Old August 22nd, 2009, 02:00 AM

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Default Re: Conceptual Balance Mod 1.5

Actually.. what would be really cool would be a weapon like a harpoon that made the stuck unit continuously easier to hit...
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  #103  
Old August 22nd, 2009, 05:51 PM
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Default Re: Conceptual Balance Mod 1.5

Seal Hunters (LA Atlantis) have harpoons, and they function as a net, so perhaps that's what you are looking for? The low precision of Agarthans makes me think they'd be better off with just plain nets though.
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  #104  
Old August 22nd, 2009, 09:20 PM

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Default Re: Conceptual Balance Mod 1.5

I am posting a list of heroes that I think still need improving in CBM/WH. For the most part, they are non-mage heroes, as I think that they are the most problematic and least scalable. I am going in the order that they appear in the saved game attached to the WH thread that shows them all.

Chuzrael the demonbred Slayer- MA Aby- While he shows up in an age where flying assassins are no longer available, his stats are pretty underwhelming. Defense and stealth level seem like the most obvious candidates for a boost.

Rago the Rage Lord- MA Aby- Not bad atm, but the 5 zerk on top of 6 enc sucks big time. Maybe an enc reduction or some natural reinvig?

Shudul Cthuda- MA Atlantis- 7 enc? Really?

Hierolagus- LA Pythium I think- Standard seems to be one of the usual buffs, maybe an even 20 prot wouldn't be amiss?

Knights of the Stone- Man I presume? Again, standard seems usual. The CBM Warhorse Hoof attack is probably supposed to be there as well.

Bernlad- Man- Not so bad I guess, though maybe 20 prot as well?

Rhianne- Man? Patently useless, though if the patrol bonus gets boosted a lot it could be interesting.

Hildegard - MA Ulm- Wouldn't be bad if she got 2A instead of the useless 1A.

Barthulf- MA Ulm- I _think_ this guy domsummons black knights, which is great. However, turning up the spawn could be... interesting.

Niklatu- C'tis- Rainbow armor should give reinvig no? Maybe awe too, his armor IS shiny and colorful! 100 poison res wouldn't hurt either. However, 4 Swamp Guards a turn isn't so bad.

Anthromachus- Arco- Immortality helps a LOT, but enc 9 not so much. A better weapon would help too.

Orokestes- Arco- not in need of such a boost, but 1 in 4 magics and 2 in S isn't THAT useful. would 2 in the elements be too imba? Would make him a much better site searcher anyway.

Angelique- MA Mari- Maybe some priest level and inquisitor status? Otherwise she kind of sucks.

Rams Head- Pan- Why enc 7?

Auluudh- Ry'leh- No paths that you can't get from recruitables? An extra level of S and W wouldn't hurt.

Abasi- Machaka- Once again, enc 7?

Mwaka- Machaka- Seriously? About the worst hero I've seen. Unless the apes are on par with LA Arco's or Bandar swordsmen. Or if you get a LOT of them.

Warenheris- EA Ulm- Maybe a bit more prot? At least average MR would be nice too.

Yukinaga- Shin- immortal helps, but boosting to D3 for Soul Vortex would be a great boost.

Cu-Chulain- Tir/Eriu- More fear perhaps?

Fianna- Eriu- Generally better stats? Prot in particular could be improved.

Antlered One- Dunno- Less enc would be nice?

Bapu- Lanka- Never heals is a bit harsh, otherwise general stat improvements would help.

Ninjas- Jomon- More defense would help a lot with assassinations.

Golden Naga- Patala- "Skilled fire magic user" means more than F2 to me. Also, I don't see why she can't have a chest slot?

Tomb Lord- LA C'tis- 10 enc!?! not to mention that F1D1 isn't particularly useful.

Possessed Flame Corpse- LA Agartha- If this hero actually has the flame corpse explosion effect, its actually not bad. If not...

The Houndkeeper- Man- Two Cu Sidhe a turn is decent, but seeing as you're not likely to have much of a bless...

Last edited by Trumanator; August 22nd, 2009 at 09:46 PM..
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  #105  
Old August 23rd, 2009, 03:43 AM
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Default Re: Conceptual Balance Mod 1.5

I was looking at the "Son of Sea" pretender. He's pretty useless, IMHO. All water nations already have good acceess to water magic and why would any UW nation bring air breathers underwater? Then I started thinking that isn't the gay basically Poseidon?

With a minor description change, you could add "storms" into his profile and give him W2A1 as starting paths. Then he'd at least give access to a new path.
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  #106  
Old August 23rd, 2009, 04:33 AM

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Default Re: Conceptual Balance Mod 1.5

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Originally Posted by Burnsaber View Post
I was looking at the "Son of Sea" pretender. He's pretty useless, IMHO. All water nations already have good acceess to water magic and why would any UW nation bring air breathers underwater? Then I started thinking that isn't the gay basically Poseidon?

With a minor description change, you could add "storms" into his profile and give him W2A1 as starting paths. Then he'd at least give access to a new path.
Poseidon isn't so much a god of storms as he is the god of earthquakes so if he is an inspiration it should be Earth rather than his brother's Air that you'd want to add.
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  #107  
Old August 23rd, 2009, 10:36 AM

Kuritza Kuritza is offline
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Default Re: Conceptual Balance Mod 1.5

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Originally Posted by Trumanator View Post
-blindness: Isn't 2 a bit early?
It doesn't work too much against early SCs, and by the time you get to late SCs you have better things to cast. Do you use it a lot?
Blindness is exceptionally good. Blind SC is a dead/useless SC; in CBM, any fire mage can easily counter SCs as soon as you start researching alteration. I can live with it, even though its stupid, but its stupid nonetheless.
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  #108  
Old August 23rd, 2009, 08:23 PM

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Default Re: Conceptual Balance Mod 1.5

Except there's the small matter of the mr check?
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  #109  
Old August 24th, 2009, 05:23 AM
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by LDiCesare View Post
Quote:
Originally Posted by Burnsaber View Post
I was looking at the "Son of Sea" pretender. He's pretty useless, IMHO. All water nations already have good acceess to water magic and why would any UW nation bring air breathers underwater? Then I started thinking that isn't the gay basically Poseidon?

With a minor description change, you could add "storms" into his profile and give him W2A1 as starting paths. Then he'd at least give access to a new path.
Poseidon isn't so much a god of storms as he is the god of earthquakes so if he is an inspiration it should be Earth rather than his brother's Air that you'd want to add.
Yeah, that would work too. There point is that W3 titan is just useless for water nations. If it gave access to some other paths, it might be worthwhile. W2E1 would be good for blesses.
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  #110  
Old August 24th, 2009, 08:02 AM

Kuritza Kuritza is offline
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Default Re: Conceptual Balance Mod 1.5

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Originally Posted by Sombre View Post
Except there's the small matter of the mr check?
I dont know if you wanted this answer to be ironic, but as far as I can tell, its not. MR check is a rather small matter indeed.

Every time I read 'MR over 18 is unpenetrable' I dont know if I should laugh or headdesk. When one failed check means death/charm/uselesness (and probably death), even MR 25 is a very poor protection. Unless, of course, you have to face just one unscripted mage in the rear of the battlefield who will cast one or two blindnesses obefore auto-routing with the rest of the now-slaughtered army.

Balance-wise, paralyze is lvl 4 (in a not-so-useful for the early game path) and requires S2. Also, keep in mind that Astral path is meant to be a primary counter to single powerful combatants.
Blindness is now lvl 2 in Alteration, which also contains all maneer of buffs, and only requires F1.
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