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  #101  
Old November 10th, 2007, 02:49 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

The map "looks" the same, but it is not the same. Code has been changed. When you put your cursor over a province that has a waste symbol, you will see that now it is actually a farm province. And map with symbols, like the stone henge, volcano, etc, are coded to have "many magic sites."

So any province with something unusual on it, most likely will have more than 1 magical site. Of course they may be paths you can search, but them are the breaks.

I emailed the map to Llamabeast already. If we are going to change maps and start on Sunday as planned it would have to happen by tomorrow. I have not looked for maps. Dr. P has taken charge of that task.
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  #102  
Old November 10th, 2007, 06:24 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I will send my pretender soon, I had really busy week.
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  #103  
Old November 10th, 2007, 07:07 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I believe that the Faerun map is too large - it also has fixed sites for the MA Nations (IIRC), which are not, from a strategic standpoint, balanced.

Finally it has oodles of fixed specials although I believe there is a version without them?

We can use Faerun if there is more than one vote in favor.

The rivers (and oasis symbols) have limited strategic significance - there are a number of sites which are only found in provinces with fresh water. The vast majority are water sites. So any province that has a river or oasis in it will be much more likely to have water sites.

That's the extent of it.

The other symbols on the map have been recoded to contain *many sites* - this includes the volcanos, crystals, balancing rocks, invisible giant and oasises.

And, finally, there are a number of start locations on the map (not fixed by nation #) which you might enjoy.
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  #104  
Old November 10th, 2007, 02:24 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Game starts tomorrow.

It is likely too late to change maps at this point. Get in your pretenders.
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  #105  
Old November 10th, 2007, 04:17 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Hello all,
Not sure how to find my pretender file to email it. There's no 'lords' folder in my Dom3 package, or the other folder it installs. I'm on OSX.

Thanks
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  #106  
Old November 10th, 2007, 04:49 PM
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Gregstrom Gregstrom is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Try newlords within the savedgames folder, perhaps?
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  #107  
Old November 10th, 2007, 04:59 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Tichy:

/savegames/newlords ?

Xietor:

I had to finish some things with my pretender as that type is really new for me, I will have it hmm... in about 3 hours as I need to be somewhere now.
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  #108  
Old November 10th, 2007, 05:37 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Got it, thanks.
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  #109  
Old November 10th, 2007, 07:23 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Just make sure you have only 1 pretender for your race saved when you send it in.
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  #110  
Old November 11th, 2007, 02:08 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Just got word from Evilhomer that he is having computer issues and they will not be fixed for 1-2 weeks.

I will spend 1 day looking for a sub for MA Ermor. If none are found we start tomorrow(Monday) with 17 players.

Good Luck all. And no, present players cannot switch to MA Ermor. That could cause others to switch and so forth and so on.
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