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December 19th, 2007, 01:45 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Uh, gregstrom, for future reference, a 3 turn NAP means you can't attack for three turns afterwards- and usually three turns after the message is received, if you are using in game messages. I had one turn in between your message and your attack, but I'll chalk it up to a misunderstanding.
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December 19th, 2007, 02:32 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Oh, that's how you count it. D'oh. I'll hold place for a couple of turns.
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December 19th, 2007, 06:02 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Well, that's what newbie games are for...
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January 12th, 2008, 05:48 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Niefel staled last turn.
I've tried contacting freakboy, but since he had a week to do the turn I'm going to address the possibility that he's dropped off the face of the map.
His position is still more than tenable as far as I can see (not that I have any scouts in his area, but the graphs look ok), so I'm going to ask now if there are any volunteers out there to sub for Niefelheim.
It's still pretty early in the game, so there's lots of time for a volunteer to take the initiative.
The game rules are on the original post.
Anyone interested should post here or pm me.
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January 17th, 2008, 10:47 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
I'm going to sub for Niefelheim for a little bit. He's doomed, but it looks like fun. When it gets hopeless I'll set it to AI.
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January 17th, 2008, 10:52 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Excellent!
Many thanks llamabeast
As sum1lost has announced he has no net access to play dom3 in another thread (and has no territory or armies worth the mentioning any more), I will ask llamabeast if he can be AI'd - if not, I will just advance timing on the turn generation.
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January 17th, 2008, 09:24 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Quote:
llamabeast said:
I'm going to sub for Niefelheim for a little bit. He's doomed, but it looks like fun. When it gets hopeless I'll set it to AI.
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Welcome Llama! Um, so what are you planning to do with that large army on my border, eh?
__________________
Power is an illusion...
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January 17th, 2008, 09:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
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January 17th, 2008, 09:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Hey actually, am I meant to be abiding by any NAPs? I was planning on going rampant.
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January 18th, 2008, 07:07 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Slow Boat to T\'ien Ch\'i - Recruiting
Agartha and Niefelheim have a 1-turn NAP, concluded after a brief and mutually painful early conflict.
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