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  #101  
Old April 23rd, 2007, 12:42 AM

VedalkenBear VedalkenBear is offline
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Default Re: Dud nations

For my Classical Japan mod, I plan on using an area-1 attack Ballista that has a Fear effect attached to ths shot (think of the Howling Bow from LE TC). May be a small point, but the controversy surrounding the O-yumi I'd have to include.
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  #102  
Old April 23rd, 2007, 02:02 AM
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Default Re: Dud nations

MA TC = MA Ulm but worse. And that's just horrible.
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  #103  
Old April 23rd, 2007, 03:41 AM
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Default Re: Dud nations

It doesn't seem to me that MA TC is much like MA Ulm. TC has much more varied magic, sacred national summons, varied cavalry, decent light infantry with StratMove 2, immortal heroes, good composite bow archers who can fight in melee... and it has no drain thing nor low MR, no forge bonus, etc...

As for the comment someone made earlier about MA Ulm getting elephant-rushed... I'm more worried about trampling when I'm EA Ulm (especially from Caelum). As MA Ulm, just send in the arbalests, set to fire at large monsters...
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  #104  
Old April 23rd, 2007, 11:01 AM
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Default Re: Dud nations

MA TC also has 12 morale Imperial troops, crossbows/composite bows, light and medium cavalry, ect.

If you look at a nation and say "what kind of casters does it have", and that's what determines if this nation is "hot or not", yea, you might be dissapointed with MA TC vs. EA TC. But then, you'll not ever be playing a national-troop themed nation, ever, anyways .
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  #105  
Old April 23rd, 2007, 11:08 AM

VedalkenBear VedalkenBear is offline
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Default Re: Dud nations

Really, one way to 'fix' Ulm's 'issues' would be to implement 'national items' like other national spells. This, unfortunately, cannot be done AFAIK in a mod etc.

Closest would be to create national summons of 'normal' commanders that already have the equipment load-out you desire, correct?
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  #106  
Old April 23rd, 2007, 11:09 AM
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Default Re: Dud nations

Oh, and Bandar Log isn't even close to Marverni in suckiness. Bandar warriors are versitile and can fill multiple roles. Vanara infantry are cheap and you can spam an army of them quickly. You get a 3 Astral caster by default.
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  #107  
Old April 23rd, 2007, 11:26 AM

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Default Re: Dud nations

I played a good bit of a game with endoperez mod.

I like the noble used as a prophet, and the warlord, but the low mr is the main problem and that is not addressed. And the warlord is a bit slow. Even with a the small upgrade in the mod, I do not think i would ever enjoy playing Ulm.
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  #108  
Old April 23rd, 2007, 11:53 AM
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Default Re: Dud nations

Be patient, my Ulm mod is 78% finished ... ;-)
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  #109  
Old April 23rd, 2007, 12:56 PM

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Default Re: Dud nations

You could just play an infantry nation that doesn't have low MR as a theme.
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  #110  
Old April 23rd, 2007, 03:09 PM

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Default Re: Dud nations

well

my favorite nation is Pangaea, they have tough units, wide variety, and high mr. At times i play arcos. soley for its tough infantry.

I would like to play Ulm, for a change of pace, but they are too handicapped.
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