.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #101  
Old October 27th, 2006, 05:30 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: 1.08 bugs.

Hmm, that might be an idea...or even 50%?

Intelligence seem a bit messed up though. Enemies which have had at max 5'ish intelligence facilities have suddenly come up with 50k intelligence points and hit me with 31(!) attacks in one turn.
Reply With Quote
  #102  
Old October 27th, 2006, 06:09 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: 1.08 bugs.

It is sabotage! It's not like they stole a wrench or something, they destroyed the research lab, scientists and all that goes with it. You need to start from scratch, maybe worse. It should be -150% or even -200%.
__________________
Slick.
Reply With Quote
  #103  
Old October 27th, 2006, 10:45 PM

Shadowstar Shadowstar is offline
Sergeant
 
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
Shadowstar is on a distinguished road
Default Re: 1.08 bugs.

What about having the amount of damage be based on the number of intel points spent?
Reply With Quote
  #104  
Old October 27th, 2006, 10:49 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: 1.08 bugs.

Quote:
Raapys said:Intelligence seem a bit messed up though. Enemies which have had at max 5'ish intelligence facilities have suddenly come up with 50k intelligence points and hit me with 31(!) attacks in one turn.
That's cause *gasp* stock intel projects only cost 1000-5000 points per project.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #105  
Old October 27th, 2006, 10:55 PM

Shadowstar Shadowstar is offline
Sergeant
 
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
Shadowstar is on a distinguished road
Default Re: 1.08 bugs.

So how about combining certain intel attacks that would otherwise be repeated excessively into single attacks of larger proportions. For instance, an empire with a small intel capacity may just steal a wrench, whereas one with a developed intel department would bomb the facility, killing the research staff and destroying the subject material. A super-developed intel empire with lots of intel points going into sabotage would not only bomb the facility, they'd delete all government records of its existence, destroy the funding, and make sure organized crime "professionals" made sure no other scientists in the society would be willing to continue researching that technology (in other words, potentially driving the research score in that field into the negative).
Reply With Quote
  #106  
Old October 27th, 2006, 11:07 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: 1.08 bugs.

It could be done in the following way without much effort:

Essentially with increasing intel tech, you get additional entries for the same types of sabotage projects - ship bomb, cargo damage, etc. The AI actually picks randomally which project it will use, but this can be adjusted so that low tech projects (aka low effect projects) are preferred when you have less than X points to spend and vice versa for big effect projects.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #107  
Old October 27th, 2006, 11:15 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: 1.08 bugs.

That's cause *gasp* stock intel projects only cost 1000-5000 points per project.

That wasn't my main concern, though. I was thinking, how did an empire with *at max* 7-8 intelligence facitilites get 50,000 intelligence points? In the intelligence screen it said 'Enemy empires 1' 'Estimated Intel expenditure against us: 50k'ish'.

I then looked at the scores and noticed that the empire had 4000 intelligence points. So logic dictates that the 'Medium computer player bonus' actually gave him 46K intel points extra?
Reply With Quote
  #108  
Old October 27th, 2006, 11:21 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: 1.08 bugs.

The bonuses are 2x-3x-5x for L-M-H. The estimated expenditures is the accumulated total and not a per turn average like I told MM it should be.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #109  
Old October 27th, 2006, 11:27 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: 1.08 bugs.

Oh, confusing *_* Then I guess it makes sense, thanks.
Reply With Quote
  #110  
Old October 28th, 2006, 08:09 AM

Moriarty Moriarty is offline
Private
 
Join Date: Oct 2006
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Moriarty is on a distinguished road
Default Re: 1.08 bugs.

Quote:
Phoenix-D said:
It is. Space (strategic) and ground movement (tactical). Fighters CAN fly in-system, by the way.
I think we're communicating at odds here.
I've seen fighters can do the following:
- Fly around in space combat (speed double stated).
- Ground combat.

I've never managed to get them fly to around on the strategic map, that's what the carriers are for. Thus my comment about not needing the strategic movement number because they can't actually do it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.