.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #101  
Old September 19th, 2006, 11:08 AM

frightlever frightlever is offline
Corporal
 
Join Date: Dec 2005
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
frightlever is on a distinguished road
Default Re: SE V demo Interface

I'm playing at 1280x1024 and still find it cluttered. Don't really want to get a bigger LCD cos it'll kill the FPS in um FPS games if I have to run them at a higher default resolution. As is I play FEAR at 640x480 (3400XP + 7800GS).
Reply With Quote
  #102  
Old September 19th, 2006, 11:16 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE V demo Interface

You should be able to play FEAR higher than that. My system has a weaker graphics card and about the same CPU, I can run it 800x600 or if I push it 1024x786.

Anyway, I'm still putzing about with the ultra-minimalist UI. Given that I can move the command buttons, suggestions on where to put them? The quadrent map has movement options, but I haven't been able to get them to work.

So the status display at the top, the sector list, the quadrent list, and the small buttons at the top of each panel stay where they are.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #103  
Old September 19th, 2006, 12:31 PM
TurinTurambar's Avatar

TurinTurambar TurinTurambar is offline
Captain
 
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
TurinTurambar is on a distinguished road
Default Re: SE V demo Interface

/me disengages lurking device

I've been lurking heavily the past two days on this thread and others. I figure I'll let the more savvy players poke at it first and see what wiggles.

I am not optimistic ATT.

/me engages lurking device
__________________
Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
Reply With Quote
  #104  
Old September 19th, 2006, 12:51 PM

frightlever frightlever is offline
Corporal
 
Join Date: Dec 2005
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
frightlever is on a distinguished road
Default Re: SE V demo Interface

Move the command buttons to the right - 3 columns of 15 or so sounds about right. Group them by Ship-based, planet-based and misc. Scrap the submenus. Remove the sector(!) view from across the bottom because it's not the best place for it.
Reply With Quote
  #105  
Old September 19th, 2006, 01:04 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE V demo Interface

I can only move the buttons as is, I can't change their contents. Can't move the sector or quadrent view either (there are options to move the quadrent view, but they don't seem to work)

Moving buttons to the right..

EDIT: Ok, hudsettings.txt isn't fully implimented, this idea won't work. The order buttons can only be moved vertically about 50 pixels, and then they stop.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #106  
Old September 19th, 2006, 08:51 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: SE V demo Interface

Quote:
Black_Knyght said:
I think it was a very bad idea to gear it towards higher-end systems graphically.


*raises eyebrow* You think SE5 has high-end graphics requirements? Try playing Oblivion or F.E.A.R. I think any performance issues stem from less-than-efficient programming, rather than the actual graphics capabilities. Take ground combat: it doesn't have advanced particle effects, rag-doll physics, volumetric lighting, or even animations for the units, yet it still turns into a virtual slideshow. That just means Aaaron needs to clean up the code.

I think your comment is akin to wishing a movie was released on VHS even though it is clear that the market has moved on to DVDs. VHS is only useful to people who still have VHS players and are unwilling/unable to get DVD players.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #107  
Old September 19th, 2006, 08:54 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: SE V demo Interface

just wanted to point out that Civ4 has higher graphic requirements than SEV.
Reply With Quote
  #108  
Old September 19th, 2006, 11:07 PM
Santiago's Avatar

Santiago Santiago is offline
Sergeant
 
Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
Santiago is on a distinguished road
Default Re: SE V demo Interface

I generally like the game with more options than SEIV and the modding possibilities but the interface makes it hard to try and enjoy the game. The info, map and button windows occupy too much screen real estate. The mini flag patch is good but still trying to find my ships on the map . The UI needs a lot of work.
Reply With Quote
  #109  
Old September 19th, 2006, 11:13 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE V demo Interface

Just look for the flags, not your ships. Definitely annoying that you can't see them but you don't actually need to.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #110  
Old September 20th, 2006, 12:29 AM
Santiago's Avatar

Santiago Santiago is offline
Sergeant
 
Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
Santiago is on a distinguished road
Default Re: SE V demo Interface

Yes actually I do at least. It's not a geography game or capture the flag. It's Space Empires and I would like to see my ships not some miniature dot off in the distance that is impossible to find. To me that is just one point of many that makes playing SEIV more worthwhile than SEV; at this point in time.

Just an observation not anything personal. You have given out a lot of good info on SEV which includes shortcuts, insights and workarounds. And keep the info coming, but there are too many workarounds for a demo this close to release. Workarounds usually sounds like justification to push a game that hasn't gotten a stellar reception by the community.

Then again maybe I expected too much.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.