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December 31st, 2004, 02:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Known Bugs
Apparently you can abandon a colony that has enemy troops besieging it.
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December 31st, 2004, 03:21 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Known Bugs
Quote:
Imperator Fyron said:
Apparently you can abandon a colony that has enemy troops besieging it.
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Oooh, those Last 1-50M people suicide in a planet-glassing scorched-earth move!
Weren't we asking for a planetary self-destruct ability?
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Things you want:
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December 31st, 2004, 03:48 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Known Bugs
What happens when you abandon the planet? Does the enemy still get the planet? Where do the enemy troops go?
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December 31st, 2004, 03:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Known Bugs
They go into the void.
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December 31st, 2004, 09:29 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Known Bugs
Looks like we need another patch. (PLEASE AARON)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 8th, 2005, 11:21 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Known Bugs
If a PPP intel project results in the planet breaking off to form its own empire, and the original player had the AI shouldn't make changes to empire option turned on, so will the new empire. Also, all the population on the planet spontaneously changes to breathing that planet's atmosphere.
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January 9th, 2005, 03:17 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Known Bugs
I believe the change of breathing is a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the planet to breathable gives it more facility slots to build infrastructure. (Unless it was already breathable, of course; then the AI is stuck with what it has.)
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 9th, 2005, 03:44 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Known Bugs
This is a wierd one. If you look at the rebelled planet, sometimes the population appears to change breathing type; their portrait sometimes even changes to one of the neutral race portraits. However, if you right-click on them, their portrait and breathing type are shown as the original race. If you capture the planet, I don't believe that their breathing type actually does change. It appears that they are pretty much the same as the original race with a new name.
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Slick.
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January 10th, 2005, 02:18 PM
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Colonel
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Join Date: Jan 2001
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Re: Known Bugs
Quote:
Slick said:
This is a wierd one. If you look at the rebelled planet, sometimes the population appears to change breathing type; their portrait sometimes even changes to one of the neutral race portraits. However, if you right-click on them, their portrait and breathing type are shown as the original race. If you capture the planet, I don't believe that their breathing type actually does change. It appears that they are pretty much the same as the original race with a new name.
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I cant't confirm this: In a Version 1.91 simultaneous game one of my colonies rebelled and the population changed from oxygen to methane (the planet was methane). The race portrait changed indeed to a neutral one, but when I captured the planet a couple of turns later the race picture and their breathing type remained methane. Therefore the rebellion was actually an advantage for me in the end!!
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January 10th, 2005, 03:50 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Known Bugs
Very interesting. Maybe more testing is required. I posted something like this bug some time ago and I remember some other people saying that I must have been seeing things.
Another thing is that the rebelled empire retains all research of the parent empire. Get them to surrender and you can easily get lots of easy research benefits.
Another problem is that I can also confirm that the reported 50% success rate of PPP seems a bit high to me. In my Last few games, I have used PPP a lot (and I'm sure that I have overcome the enemy CI projects) and it seems to me that the success rate is more like 1/4 or 1/5.
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Slick.
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