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  #1041  
Old November 2nd, 2005, 09:49 PM
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Default Re: The Star Trek Mod - 1.9.2.4 Update Released

GO TO THE FIRST POST to see a list of all the downloads that have been posted since last year.
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  #1042  
Old November 2nd, 2005, 10:22 PM

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Default Re: The Star Trek Mod - Final Update

I personally like the monsters, If I am honest, I would rather they did not have the ability to do warp holes or any sort of steller manipulation, but all in all, they just add a little variety and fun to the game.
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  #1043  
Old November 3rd, 2005, 11:38 AM
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Default Re: The Star Trek Mod - Final Update

It may be just my limited experience, but the races I've met so far seem overly friendly. I've only met 5 races, but 4 have offered treaties imediately, the other declared war. The mood of the 4 that had treaties went up to brotherly and stayed even though I was colonizing in their systems and parking troop transports over their worlds, allowing me to declare war and take their worlds on the same turn.

They also use alot of weapons that target ships/planets only, making shuttles more effective as they cannot be hit by them. That might change later in the game though.

Great mod, and thanks for all the work you've done on it.
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  #1044  
Old November 3rd, 2005, 01:26 PM
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Default Re: The Star Trek Mod - Final Update

Wolfman, the AI is the AI and despite my best efforts to make it love you, it will, like a family member who lives with you too long, turn on you like a rabbid dog! Be warned.

Wihil - the monsters are a bit overwhelming to many players so they are being nuttered a bit.
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  #1045  
Old November 3rd, 2005, 02:34 PM
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Default Re: The Star Trek Mod - Final Update

Thanks for the warning. I'll have to keep them caged up in their corners of the galaxy then.
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  #1046  
Old November 3rd, 2005, 02:55 PM

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Default Re: The Star Trek Mod - Final Update

well the only thing that annoys me with the monsters is when they send fleets of about 100 drones, that is annoying!

personally, I like a challenge!

What I would like to see is the monsters not so much as a very powerful race, but rather a extremly hard "believable" race.

how about giving them the ability colonise but their modules are like 100,000,000KT meaning they can only be on a very large ship (trying to think larger than that doomsday thing?) or a mount, and that ship can only move one sector a time

this will make colonising possible, just very slow!

maybe make their ships stronger but much more expensive, so they will need to colonise to afford them e.t.c.

This way, monsters could be a real race, and defend them selves, but until about turn 50-60 they would not be a real threat.

anyway, hope you like this suggestion
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  #1047  
Old November 3rd, 2005, 02:56 PM
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Default Re: The Star Trek Mod - Final Update

Just remember, when corned a caged animal is capable of anything. (you have been warned)
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  #1048  
Old December 5th, 2005, 10:56 AM
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Default Re: The Star Trek Mod - Final Update

I have been getting a lot of emails lately from new players who are having a tough go with the mod. Here are some of the questions I have been getting regularlary now.


1. The warp core components won't fit on my ship why?
2. My colony ship won't move!
3. I get errors in combat.
4. I have these white boxes and get errors when I click on planets.
5. It says I am missing component images!
6. I keep getting this unknown value "AI TAG 02" unknown.

ALL of these questions have been adressed in many of the included read me files with the game. Mainly Installation, Before You Play, Comments, and so on.

Just to be safe here are the answers to the above questions.

1. Use Mounts to scale the components
2. Some ships, and they will tell you which ones, require more than one warp nacelle. Colony ships happen to require 4.
3. You need to install the latest Image Mod (Combat Pack)
4. You need to install the latest Image Mod (Planets Pack)
5. You need to install the latest Image Mod (Components Pack)
6. Be sure to update your version of Space Empires IV to 1.91 Gold or 1.94 Deluxe

Please read the installation instructions for the images mods.
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  #1049  
Old December 5th, 2005, 09:08 PM
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Default Re: The Star Trek Mod - Final Update

AT, it would probably be a good idea to post the latest version number too!
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  #1050  
Old December 7th, 2005, 03:50 PM
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Default Re: The Star Trek Mod - Final Update

Latest version number is Version 1.9.2.4 Gold
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