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  #1011  
Old May 29th, 2005, 06:40 PM
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Default Re: ...

Aiken is correct, an AI work around.
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  #1012  
Old May 29th, 2005, 06:46 PM
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Default Re: ...

Quote:
Ed Kolis said:
Title screen still says version 1.9.1.2
Thank you, I know, it will be the last thing I change when the update is ready for release.

Quote:

The Cargo Niche has the same HP as the Cargo Bay, even though it's smaller.
Good point. Will fix.

Quote:

The Quantum Singularity Drive description doesn't say anything about needing Warp Nacelles.
Ok, will fix.

Quote:

What is the purpose of the Laser Mount? Couldn't you just make lasers more powerful to begin with?
To have have a mountable weapon that combines well with the Phase Cannon.

Quote:

Why does the Capital Ship Missile have a to-hit bonus? It's a seeker - it always hits!
Must be left over from before I "knew" how seekers worked. Also the Small Sat Mount says the missiles get a distance bonus even though we know they do not. Tis left over. I will update the missiles.

Quote:

Why do cargo bays provide 51 cargo space? Why not 50?
Some AI have specialized cargo components. To get them to use them they have to be better than the stock versions. So they are 1kt over the stock version and the AI uses them.

Quote:

Why are there Personal Shield Generators? No Star Trek race except the Borg had such technology!
Because this is not a cannon Star Trek game.
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  #1013  
Old May 30th, 2005, 03:07 PM
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Default Re: ...

Impulse Engine II says it generates 4 bonus combat movement "point", not "points".
One thing I don't like about the new propulsion system is you always have to add the same engines to your ships - there's no strategic tradeoffs, it's just "add the highest tech engines"...
The "Romulan Ship Capture" tech description says "Technology used to defend against boarding parties" - but it actually gives boarding parties...
The Borg ship size "TacticalCube" should have a space in it.
"Romulan" needs to be pluralized in the ability description of the Romulan Shock Troop.
Why do the AI's take PBW Accelerated Research? I thought that was for *PBW* games...
Are small antimatter torpedoes supposed to be mountable on troops?
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  #1014  
Old May 30th, 2005, 04:44 PM
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Default Re: ...

Quote:
Ed Kolis said:
Impulse Engine II says it generates 4 bonus combat movement "point", not "points".
Thanks.

Quote:

One thing I don't like about the new propulsion system is you always have to add the same engines to your ships - there's no strategic tradeoffs, it's just "add the highest tech engines"...
The propulsion system has not been changed. It is as it has always been. Warp Technology is just that, a warp core with nacelles. The better the warp technology the higher the speed. There is a trade off, you can go faster with a warp X engine but you will consum your supplies at a higher rate than you would if you went at top speed with a warp V engine.

Quote:

The "Romulan Ship Capture" tech description says "Technology used to defend against boarding parties" - but it actually gives boarding parties...
Thanks, will check this out.

Quote:

The Borg ship size "TacticalCube" should have a space in it.
Great catch. Thanks.

Quote:

"Romulan" needs to be pluralized in the ability description of the Romulan Shock Troop.
Thanks.

Quote:

Why do the AI's take PBW Accelerated Research? I thought that was for *PBW* games...
The Ai is set to use PBW tech automatically. It is up to the host, when using AI, to turn it on or off. Also this give the AI an advantage over the single player in addition to the bonus settings a player might use.



[/quote]
Are small antimatter torpedoes supposed to be mountable on troops?

[/quote]
They could be, but I think we shall change that.

Thanks for the report Ed, excellent work.
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  #1015  
Old May 31st, 2005, 09:47 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

New Star Trek Federation Ship Classes:



Cyro Class - Heavy Cruiser back ground.
Tsunami Class - Battle Cruiser for ground.
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  #1016  
Old May 31st, 2005, 09:48 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Ooooo, NIIIICE!
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  #1017  
Old May 31st, 2005, 09:52 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Thanks Ed. (Attachment- for above post)
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  #1018  
Old May 31st, 2005, 10:38 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released


Larger version
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  #1019  
Old May 31st, 2005, 10:39 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

for the above post
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  #1020  
Old June 1st, 2005, 02:57 AM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Shinies!
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