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  #1001  
Old November 2nd, 2003, 03:57 AM
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pathfinder pathfinder is offline
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Default Re: AI Campaign => For a Challenging AI opponent

*scratches head*

Getting double entries for ships when I go to build. EG Scout--two Versions one with abilities listed and one without. I checked off on both human and the 3 AI special "abilities" before start of game. Mistake?

Using AIC Version 4 with FQM regular and my added races.

[ November 02, 2003, 02:01: Message edited by: pathfinder ]
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  #1002  
Old November 2nd, 2003, 05:56 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

JLS the ship-moved Event has has seporated my fleets with v3.02, se4 and other mods.

Pathfinder I also accidently clicked AI only traits
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  #1003  
Old November 2nd, 2003, 04:46 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
that se4 ship moved event in the default zip as well, when it hits it will automatically break up the fleet and I lost a few Legendary fleets with that event
ALL I ever play is AIC no-warp and have been flung many unconnected systems away and have seen the same with the AI, it is not that big of a deal. But I would not want to be paying for a Baseship and have that flung faraway in any game without supply.
Maybe you should just can the SE4 ship-moved in AI Campaigns high, default and the planet destroyed AIC Random Event zips

[ November 02, 2003, 14:52: Message edited by: QBrigid ]
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  #1004  
Old November 2nd, 2003, 04:56 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
~TIP~ Players always be careful and choose all partnerships well with the AI in any game play style. If you give your System Maps and the only AI connection is you, in a Not-Connected game may have a consequence that is usually of greed from that AI Player as it may be with a Human player opponent

~TIP~ When the AIC AI Players asks you for a Research, Military or Partnership agreements; in most situations, it is for that AI Players benefit, and not so much yours. Please re-think all agreements that exceed the Trade agreements. Even a Research agreement will have long-range effects with the wrong AI Players and that may not be conducive for your Empires overall goals.
Who would be the "wrong" AI Players to have a research agreement with?
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  #1005  
Old November 2nd, 2003, 05:00 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
All players, please enjoy your current AIC v4.0 games

AI Campaigns next players update v4.01 will patch into current v4.0 games and will NOT break any existing games.

Some AI Players diplomacy was intentionally less aggressive for AI Campaigns v.4.0 release and many will be tweaked with AIC v4.01 to be a bit more aggressive. In addition, to include (some) increased AI Colonization.
Good I have a great no-warp game in progress

More AI colonizers Back to playing the AI with no bonus

[ November 02, 2003, 15:01: Message edited by: QBrigid ]
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  #1006  
Old November 2nd, 2003, 05:04 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Oleg, the Medium Star Liner makes a nice fit for the beginning of the game. Thanks.

I also have the Large Star liner in at Ship Construction 5.
Renamed the Small Starliner to Freighter.

Again thanks Oleg; AIC now plays much better when Option (1) is not choosen; with the above changes.

AIC v4.01 will be out in a few days, so keep the Suggestions coming
I like this

Quote:
Originally posted by JLS:
In regards for the need to defend far away warp points, well if you notice there are many that say there is a difference in the feel of Option one�s addition to AIC that reduces the need for Star Liners. In effect this is similar to your desires, for if you can not build up far away or troubled contested Systems with Star Liners and an ongoing supply of POP then you are in effect; blockaided at that geographical location

This is one reason why many are fond of the Star Liners with MASS settings as with PvK's Proportions MOD and AIC
I much perfer Star Liners in my game and will never play with option 1

[ November 02, 2003, 15:36: Message edited by: QBrigid ]
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  #1007  
Old November 2nd, 2003, 05:08 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
Who would be the "wrong" AI Players to have a research agreement with?
Anyone you may fight a while after. The AI benefits more from a Research treaty than you do usually, and so you would be well advised to carefully consider every Trade and Research Alliance. (You should benefit from a Trade Treaty though, but I will have to check)

The same can be true for any game though, you definitively don't want to help the research of your future enemy. And as research tends to be the limiting factor...
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  #1008  
Old November 2nd, 2003, 05:17 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I don't want to help those nasty Krill in my AIC no-warp game even if they have a culture that gives them -10 Research and Trade.
I notice the Xenophobics don't bother me to much with agreement requests in AIC but the Terrans and the Cue Cappa's +10 Trade Culture will really benifit more then I will Alneyan with Trade and Research agreements I think the Sellega to.

I always say no to the Terrans and Cue Cappa but I like the Sellega AI we always agree.

I try to max out all agreements with the Neutrals I think this is good even though the Cluck gets the advantage.

[ November 02, 2003, 15:38: Message edited by: QBrigid ]
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  #1009  
Old November 2nd, 2003, 05:22 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Alneyan how are the Char. change tests coming along?
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  #1010  
Old November 2nd, 2003, 05:43 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
quote:
Originally posted by Imperator Fyron:
How can you agree to a question?
I agree with you
"AGREED"
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