|
|
|
|
|
January 28th, 2003, 08:09 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Quote:
but unfortunately when it comes to a strategy game, you play the game countless times, but get the same story each time. Maybe they will figure out some way to present slightly different stories based on how you progress in the game.
|
GalCiv has found a way to do that, by some sort of random events, but not random events like in SE4.
__________________
[Boo!]
|
January 28th, 2003, 09:13 PM
|
Private
|
|
Join Date: Jul 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Quote:
Originally posted by Fian:
No, I don't think the storyline will be like Metal Gear Solid. I expect it to be more like the storyline you had in Alpha Centauri. Personally, I think it is a great idea, but unfortunately when it comes to a strategy game, you play the game countless times, but get the same story each time. Maybe they will figure out some way to present slightly different stories based on how you progress in the game.
|
Actually, its already been figured out, there's a great strategy game that generates different stories everytime you play : King of Dragon Pass.
|
January 28th, 2003, 09:29 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Quote:
Originally posted by DavidG:
Based on the games I've played computer programmers seem to confuse the term "engaging storyline" with "Intensly lame story that makes me want to jab an ice pick into my brain.".
|
Amen. I suspect, though, it will be more like Starcraft where you have the option to play through the story (campaign) but the replay comes in with storyless mayhem..
Quote:
Originally posted by DavidG:
Edit: Wow do people actually complain the SE4 has too much micromanagement? I thought it was pretty low for a 4x game which is one reason I like it.
|
There is a lot, I think, but it's avoidable by shying away from Large galaxies and units... Man, I hate it when I have to spend like 15 minutes launching mines. I'd rather have my worlds destroyed, I think...
-spoon
|
January 28th, 2003, 09:35 PM
|
Sergeant
|
|
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
there was also a microprose game called Darklands that was fun to play. it had random encounters and even the main story lines did not always appear in the same locations. it was an adventure/phantasy rpg game base in ancient germany i think.
__________________
The vastness of space and time, and I end up here?
|
January 28th, 2003, 09:44 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Quote:
Originally posted by Fian:
MOO3 offers an engaging storyline.
|
Danger! Danger! Will Robinson!!!
They could be saying: The game play is lame, but you can amuse yourself by using our eyecandy to prop up a daydream.
If I wanted a lame story line with eyecandy I'd rent a movie for 3 bucks!!!
__________________
So many ugly women, so little beer.
|
January 28th, 2003, 10:03 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: MOO3 finished!
Quote:
Originally posted by Gargantua:
quote: Originally posted by Fian:
No, I don't think the storyline will be like Metal Gear Solid. I expect it to be more like the storyline you had in Alpha Centauri. Personally, I think it is a great idea, but unfortunately when it comes to a strategy game, you play the game countless times, but get the same story each time. Maybe they will figure out some way to present slightly different stories based on how you progress in the game.
|
Actually, its already been figured out, there's a great strategy game that generates different stories everytime you play : King of Dragon Pass. Yes, this is a very well done and unique design!
PvK
|
January 28th, 2003, 10:14 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
gonegold links to several good previews. while i think the whole 800x600 thing is retarded, and the irc chat with the developer displayed complete asinine immaturity on behalf of the developer, the game its self shows promise.
it looks like they kept the cultural / political system that they had originally proposed, where different government types can do different things with their domestic / forign policy.
it looks like the orion senate gives you alot of international relations and trade options, which sounds cool.
it looks like planets have alot of detail
i like the whole warp lanes idea, and it looks like they kept that.
on the down side, it looks like you have to play head to head, no emailing turns. no auto-resolving combat, as far as i can tell. fleet combat looks to be structured well though. build fleets, and give orders to them rather than to ships.
on the weapons front, there are missiles, fighters, short and long range weapons. thats all you REALLY need in life. a balance between short and long range, and a few different types of things to create a rock-paper-scisiors effect. stealth / ecm is supposed to play a big role in those ships being able to get up close to use the short range weapons.
no word on mod-ability, or customization outside of the in-game options. without the ability to play via email, i dont know if i will ever get to play this one multiplayer. without the ability to customize or mod the game, i dont know if i will play it longer than a month or two. might be one of those that you keep coming back to after periods of shelf time.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 28th, 2003, 11:47 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Best of all, they DROPPED QUICKTIME! No hard choice of whether to give up an entire machine to be a QT player just to have MOO 3. It's got plain old Bink video like many other games.
|
January 29th, 2003, 02:37 AM
|
Sergeant
|
|
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
The best storylines have always been, and always will be, those that are created and continually orchestrated by a human gamemaster. If you want to create a game where people can participate in an ongoing plot that changes as they play, and adapts to them and what they do, design the game to allow for a gamemaster who can have complete and total control over the universe, so that he can tell the story and the players can participate.
That's the one thing my Starscape mod does that no other mod does. It was designed from the ground up to be more of a Gamemastering (or storytelling) tool. The gameplay and strategy is the surface, the game that the players play, but beneath it, and at the heart of the experience is the story, being told in real-time by the game-master (I like to use the term "host"), who interacts with the players through roleplaying to create a plot no script-based or AI-based game could ever hope to.
All this in the comfortable environment of SEIV, too.
Sorry for the shameless plug everyone, but it seemed somewhat relevant to the current conversation...
|
January 29th, 2003, 08:32 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: MOO3 finished!
Shadowstar:
I agree. One of the directions for the Star Trek mod website once the actual mod is released and doing well is to add a large section dedicated to a storyline based on actual events in an 'official' game of some sort.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|