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Do you own this game? Write a review and let others know how you like it.
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October 11th, 2023, 10:29 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
This is for those of you who are interested in getting this solved and are willing to put a bit of time
Set up a battle exactly this way
Map 70x70
Defender points 15500
P1 UK defend......... 3 air sorties
P2 Japan attack.......2 air sorties
Date July 1942
AI vs AI
ADDITIONALLY
Preferences
Sound, Animation and message delay all showing NO bar
Battle FX OFF
Everything else is ON including Fast arty and all player preferences set to 100% with both troop quality at XXX
If that creates edge junk for everyone that tries it then we all have a consistant standard and that means both Andy and I have something to work from that we know shows the problem on other computers as well
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Got the map junk on turn one, the Jap air flying saw it on the left.
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October 11th, 2023, 10:30 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
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Re: Omaha Beach - Scen #9
Managed a screenshot.
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October 11th, 2023, 10:49 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
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Re: Omaha Beach - Scen #9
I did another test same as above except I used June 44, US and Germany and a Meeting Engagement.
Junk on the left.
I never (until today) did AI vs AI and never have seen these steel balls before.
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October 11th, 2023, 11:04 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Omaha Beach - Scen #9
those are booby traps, which the Germans like to put out when defending in the later war
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The Following User Says Thank You to Mobhack For This Useful Post:
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October 11th, 2023, 11:09 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
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Re: Omaha Beach - Scen #9
Ah I see them now (cannon balls), and that giggled my memory, I put some in the Irish vs Great Britain scenarios I created lol.
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October 11th, 2023, 11:23 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
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Re: Omaha Beach - Scen #9
Significant development
Ran the same set up but NO ARTY or Mortars for either side just dug in infantry and tanks
Ran 9 turns and there is junk all over the west edge
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October 11th, 2023, 11:30 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
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Thanked 576 Times in 313 Posts
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Re: Omaha Beach - Scen #9
Third test, almost the save per DRG but I used:
P1 = UK
P2 = German
May 1941
Everything else the same.
Junk on the the left.
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October 11th, 2023, 12:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Omaha Beach - Scen #9
Andy ran a test with the defender setting at 10,000 and the junk still appeared
Anyone interested please keep testing. It's going to take a while to isolate this so any info is helpful
We need to find the point it stops appearing then start looking at that
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October 11th, 2023, 01:18 PM
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Private
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Join Date: Oct 2022
Posts: 48
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Thanked 16 Times in 14 Posts
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
This is for those of you who are interested in getting this solved and are willing to put a bit of time
Set up a battle exactly this way
Map 70x70
Defender points 15500
P1 UK defend......... 3 air sorties
P2 Japan attack.......2 air sorties
Date July 1942
AI vs AI
ADDITIONALLY
Preferences
Sound, Animation and message delay all showing NO bar
Battle FX OFF
Everything else is ON including Fast arty and all player preferences set to 100% with both troop quality at XXX
If that creates edge junk for everyone that tries it then we all have a consistant standard and that means both Andy and I have something to work from that we know shows the problem on other computers as well
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Yep, got the junk on the left edge, too, on turn 1.
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The Following User Says Thank You to dTerm For This Useful Post:
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October 11th, 2023, 01:31 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
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Re: Omaha Beach - Scen #9
I will have some time on Sunday will run a couple of tests in both games.
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The Following User Says Thank You to Karagin For This Useful Post:
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