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October 14th, 2011, 04:35 AM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: Whoah theres a lot of micro management in this game
There's also a lovecraftian element here with the horrors:
They're not beings from our existence, they don't obey the laws that govern our dimension and thus they don't care what is horror-marked, just that it is. It's not clear where they come from...which is totally cool.
Another thing to remember is that none of the pretenders are true gods, they're just powerful beings that have attracted a nation of followers; perhaps the Pantokrator could remove horror-marks and curses....
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October 14th, 2011, 02:51 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Doo
Quote:
Originally Posted by Loren
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.
Insert expletive here. And another expletive, and another!
Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).
Very annoying when it happens in the early game but thats life. Just be sure to do it to them first
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I disagree--how can a living vegetable ascend to godhood??
I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
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October 14th, 2011, 05:21 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Loren
Quote:
Originally Posted by Doo
Quote:
Originally Posted by Loren
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
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I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.
Insert expletive here. And another expletive, and another!
Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).
Very annoying when it happens in the early game but thats life. Just be sure to do it to them first
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I disagree--how can a living vegetable ascend to godhood??
I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
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The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).
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October 14th, 2011, 07:09 PM
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Corporal
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Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Loren
I disagree--how can a living vegetable ascend to godhood??
I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
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The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).
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Don't forget the large underwater fungus. All praise the large underwater fungus, for it is God, and the ancient kelp is its prophet!
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October 14th, 2011, 09:43 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Whoah theres a lot of micro management in this game
Are you mocking the great one? You had best not done that Deathblob.
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October 15th, 2011, 12:25 AM
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Private
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Join Date: Sep 2011
Posts: 1
Thanks: 5
Thanked 0 Times in 0 Posts
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Re: Whoah theres a lot of micro management in this game
Try forging items which make your god ethereal and other such items.
btw i am new here
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October 15th, 2011, 01:16 AM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by scene11
Try forging items which make your god ethereal and other such items.
btw i am new here
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I tried that but I never inhaled.
Welcome to the forums.
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October 15th, 2011, 08:50 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Whoah theres a lot of micro management in this game
Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped.
It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion)
And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 16th, 2011, 04:39 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Whoah theres a lot of micro management in this game
Quote:
Originally Posted by Gandalf Parker
Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped.
It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion)
And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to.
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Well said.
Forced to become a god, geez some people have it tough
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