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October 29th, 2011, 04:59 PM
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Private
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Join Date: Jun 2011
Posts: 17
Thanks: 0
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Re: new NoooB Game, (Running)
i am for 48h as well
as you can see i has been somewhat stalling (turning turns at the last moment), b/c i can't handle 1 turn/day pace and you guys so far are great with doing your turns ...
the game is not only turns, but also diplomacy and that takes time ...
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October 29th, 2011, 11:52 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
If all agree i´ll extend the hosting interval to 48h.
Edit: for now i set the time to 48h.
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October 31st, 2011, 10:24 PM
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Private
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Join Date: Jul 2011
Posts: 5
Thanks: 0
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Re: new NoooB Game, (Running)
Quote:
Originally Posted by Mightypeon
Hehe, I learned that stuff by failing very very badly in another game
I wont share those other lesson from that game though, as they funnily enough were about how to deal with cloud trapezing Formorian Kings without any magic school higher than 4
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That's how we learn, lol.
You do seem to be sharing that lesson, just not in a direct way.
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October 31st, 2011, 10:35 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: new NoooB Game, (Running)
Seems like Acroscephale is still alive...makes me regret leaving this game, sorry all!
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November 1st, 2011, 03:58 PM
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Private
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Join Date: Jun 2011
Posts: 17
Thanks: 0
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Re: new NoooB Game, (Running)
Next week since Monday afternoon i will be away till Thursday afternoon, i can make a turn right before leaving and same hour i will be back. I do not think though it will be enough, hence i will have to ask for extension.
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November 1st, 2011, 04:37 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
Ok, let me know when you leave and i´ll extend the hosting.
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November 7th, 2011, 12:24 PM
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Private
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Join Date: Jun 2011
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new NoooB Game, (Running)
Ok, i am sending a new turn now and i am gone till Thursday ..
I do not know how long this turn will take - it supposed to end on Wend, but almost all files are in already ...
Hence, if next turn deadline is on Thursday please extend it, i am back thu afternoon and i will make turn immediately.
Request:
I am having some problem with underwater provinces rebelling against our humble rule, we will punish them. Our forces already are approaching. Please, respect that it is our territory.
By the way, i have mind hunted the leading cracken and my mage got
fableminded, how come? there, for sure, was no mage with astral magic ...
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November 7th, 2011, 12:46 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: new NoooB Game, (Running)
Quote:
Originally Posted by ditoLoco
Ok, i am sending a new turn now and i am gone till Thursday ..
I do not know how long this turn will take - it supposed to end on Wend, but almost all files are in already ...
Hence, if next turn deadline is on Thursday please extend it, i am back thu afternoon and i will make turn immediately.
Request:
I am having some problem with underwater provinces rebelling against our humble rule, we will punish them. Our forces already are approaching. Please, respect that it is our territory.
By the way, i have mind hunted the leading cracken and my mage got
fableminded, how come? there, for sure, was no mage with astral magic ...
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The feebleminding is our fault (T'ien Ch'i) though entirely accidental. We waited a good long time but your underwater provinces (which we have asked to purchase from you, btw) remained indie-controlled so we sent our god to go cut up some calamari. Unfortunately, we did a quit-without-saving, losing all that scripting and when we went back and rescripted our god we forgot to re-equip him. If it's any consolation, he was torn apart and killed painfully by a multitude of kraken (though he has since gotten better).
Anyway, the flow of events went like this: Guatama teleported into the province; by chance this happened before your mind hunt. Your mage cast Mind Hunt into a province which suddenly contained a high astral pretender, so your guy got feebleminded. It was by chance that our teleport spell went off before your mind hunt spell; frankly we would have preferred it if you had remotely slain the kraken king before our pretender got there.
As far as those being "your" territory... I don't have the old turn files in front of me to confirm but it's been at least 5 if not more turns since that province traded your rule for that of a squid's. At that point it's free game both in the letter and, I would argue, the spirit of our NAP.
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November 7th, 2011, 05:17 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new NoooB Game, (Running)
The game will now host at 21:12 GMT on Friday November 11th.
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November 10th, 2011, 03:42 PM
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Private
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Join Date: Jun 2011
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new NoooB Game, (Running)
Well, i have old files fortunately.
I thought that if you mind hunt the main Kraken the rest will escape if attacked. My first attempt failed, in the second one got my mage feebleminded. Hence, you waited one turn before attacking the province. ONE TURN.
In total - you took the province on a turn four since it was taken and right before my army attacked and right when i said that i am planning to attack it soon (once my plan did not work due to your teleporting mage i have to had an army and i took 2 turns to put it together).
This is a serious offence and we Druids will inquire whether it breached our NAP or not.
Besides, this turn i am attacking the other underwater province, please, dont be there.
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