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  #91  
Old December 6th, 2010, 04:48 AM

nerozero nerozero is offline
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Default Re: Last Rites - Restarted - First Year

Quote:
Originally Posted by Colonial View Post
Hmmm... I'm fealing kind of bad about that call now...

If any of you want to take over as admin, I would be happy to let you
Live and learn, now you know. It isn't exactly the end of the world, Ermor seem to have that covered
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  #92  
Old December 6th, 2010, 06:43 AM
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Corinthian Corinthian is offline
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Default Re: Last Rites - Restarted - First Year

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Originally Posted by Saros View Post
Yeah I am pretty pissed. It changed from me winning two battles with minimal losses to losing most of my two expansion armies due to freak accidents that didn't happen last time.
That's pretty crippling considering I am right next to ermor who is being the usual LA boogeyman.
That was a pretty improbable loss alright. If it makes you feel better I could tell you that very province also ate one of my expansion parties earlier.

Then again. Of all the indies in the province. After your attack, the only one remaining is a single indy commander. I will send the scout that observed the battle to deal with him next turn and see if I cant punish him for both of us:
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  #93  
Old December 6th, 2010, 09:18 AM

Saros Saros is offline
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Default Re: Last Rites - Restarted - First Year

Hey now I still claim that province. I will be back with the survivors next turn.
Besides its not the most unlikely loss I ever had. The most hilarious was with an air/astral bless kailasa where first turn an arrow hit my tough mage/priest before he could start blessing my troops causing 3 dmg (25hp commander) and afflicted him giving battle fright and he just up and ran taking my army with him.
I was dumbfounded as to just how staggeringly unlikely that was.
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  #94  
Old December 6th, 2010, 01:51 PM

Colonial Colonial is offline
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Default Re: Last Rites - Restarted - First Year

All right, here's a potential worry:

Blackguard was saying that you sometimes get bugs from a rollback:

I know that on the rolled back version of turn 11 my pretender popped up, and this time around it hasn't even said the dorment pretender gods are awakening...

is it random what turn these guys begin to wake up, or is this a ****up?
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  #95  
Old December 6th, 2010, 02:09 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Last Rites - Restarted - First Year

don't worry, it's random when dormant pretenders are awakening. generally it's supposed to be on turn 12 but it's generally from turn 10-14 or so. you should have still gotten the general message that the pretender gods are awakening, but it's no biggie if you missed it.
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  #96  
Old December 6th, 2010, 02:14 PM

Colonial Colonial is offline
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Default Re: Last Rites - Restarted - First Year

glad to hear it. did other people get the general message that they'se awakening then?
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  #97  
Old December 7th, 2010, 08:09 AM

Saros Saros is offline
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Default Re: Last Rites - Restarted - Second Year

Well there goes the crusade against ermor. Feel free to take bites out of his territory and push his dominion back. Better do it now before he can drown the whole world in undead.
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  #98  
Old December 7th, 2010, 12:34 PM

Korwin Korwin is offline
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Default Re: Last Rites - Restarted - Second Year

Whats that crazy talk from Pangea?

Bob recommend to the neutral Pretenders:
Keep your neutral stance, in a little while you can feast on the corpse of Pangea/the Gorgon.

Would be crusaders will find only dead and misery in the Ermorian Empire.
Beware! You will only have one chance. Well maybe two. The eternity is long.

--
Bob the eternal of the peace loving Empire of Ermor, the wise, the honest, the cunning, the powerfull, the all around great and greatest, the whatever.
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  #99  
Old December 7th, 2010, 07:19 PM

Colonial Colonial is offline
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Default Re: Last Rites - Restarted - Second Year

welp, his holiness just woke up... no worries on that front I guess
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  #100  
Old December 7th, 2010, 08:29 PM

P3D P3D is offline
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Default Re: Last Rites - Restarted - Second Year

I set Mictlan AI, I see no point of staying in the game just to kill 20 lumberjacks every second turn.
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