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February 17th, 2010, 06:24 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Markata Madness, all age game (awaiting pretenders)
I'm not really intending to release another version of the mod :P But you can always build gate cleavers or wall shakers
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 18th, 2010, 04:40 AM
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Captain
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Join Date: Nov 2004
Location: Finland
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Re: Markata Madness, all age game (awaiting pretenders)
Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...).
In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined!
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There are three kinds of people: Those who can count and those who can not.
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February 18th, 2010, 05:14 AM
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Corporal
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Join Date: Oct 2009
Location: Moscow
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Re: Markata Madness, all age game (awaiting pretenders)
"Finally, after 12 turns of sieging ..."
Then, MAYBE, you would finally change the name of this topic?
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February 18th, 2010, 06:43 AM
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General
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Join Date: Oct 2007
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Re: Markata Madness, all age game (awaiting pretenders)
Uh, yes, I could do that. Heh heh. I always forget the little details. Well, squirrel was saying it was going to take him 3 years to get his SC pretender ready. I guess he's ready!
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 18th, 2010, 09:11 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Markata Madness, all age game (awaiting pretenders)
Quote:
Originally Posted by Jarkko
Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...).
In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined!
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where's the fun in playing with all that broken markata power if you don't take advantage of it? =)
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February 19th, 2010, 12:03 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
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Re: Markata Madness, all age game (killing in process)
I wish to pump my post count.
Markata suck!
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February 19th, 2010, 12:47 AM
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Major General
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Re: Markata Madness, all age game (killing in process)
Quote:
Originally Posted by Maerlande
I wish to pump my post count.
Markata suck!
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My Markata King's honor has been insulted. He challenges you to a duel!
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February 20th, 2010, 09:06 AM
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Major General
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Join Date: Jun 2009
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Re: Markata Madness, all age game (killing in process)
Ok, I would submit burnsaber killing my pretender has decided this game for Jarkko. I'm willing to conceed.
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February 20th, 2010, 09:20 AM
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General
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Join Date: Oct 2007
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Re: Markata Madness, all age game (killing in process)
To be honest, I think Jarkko's 4 forts are an even larger impediment to victory. How could you possibly siege that many forts successfully at the same time?
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 20th, 2010, 09:46 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Markata Madness, all age game (killing in process)
Quote:
Originally Posted by rdonj
To be honest, I think Jarkko's 4 forts are an even larger impediment to victory. How could you possibly siege that many forts successfully at the same time?
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Lots of monkeys?
Who said it had to be at the same time =P
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