|
|
|
|
|
April 17th, 2009, 10:48 AM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
Well, I've got no intention of spending a huge amount of effort in an attempt to balance everything, if you get a rough start you'll just have to roll with it and roleplay, hopefully everyone will have fun even if they lose messily.
Hmmm, the description for this map says there are 100 victory points on this map, mostly in the special (very well defended) provinces. Anybody know how that works with relation to the game settings if we use a victory point victory condition?
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 17th, 2009, 10:52 AM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
Quote:
Originally Posted by Zeldor
So are we using the to-be-released CBM? Or 1.41?
|
We're going with the latest version of CBM available when I start the game (probably Sunday). As far as I know there aren't any big problems with 1.41 for EA nations, so it should be fine. Don't really want to hold up the game nor bug QM ("are you done yet?!?!")
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 17th, 2009, 10:56 AM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
PS - another distinct advantage EA R'yleh has on this map in particular is that there are two distinct large bodies of water and they're the only water nation with strong astral, which means you can take over one body of water, scry out the other, then blitz in and gateway in your troops while being completely immune from counterattack. Land nations still will almost never attack you in the water, even if they know you've just shipped 90% of your army off across the world....
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 17th, 2009, 11:08 AM
|
|
Re: Legends of Faerun - Closed (pretender design)
By the way, aren't Agra Dis and Nehekhara MA nations or I miss smth.?
|
April 17th, 2009, 01:28 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
Quote:
Originally Posted by Baalz
... mini EA R'lyeh guide ...
|
Maybe they should be your next guide, they certainly fit your M.O.
|
April 18th, 2009, 03:41 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
Some info on the Faerun map:
- 50 VPs is the max you can set for required victory.
- All start provinces have at least 5 non-special neighbors on land, but the ones with seven or more are nostarts because they give too much of an advantage. Water starts should have at least 4 water neighbors, though in some cases you may have three. If all water nations are in play, there is the possibility that two start in the Sea of Fallen Stars (the inner sea), leaving the third with unopposed free rein in the ocean unless Agartha starts on the coast and makes a quick play into water.
- Rather few provinces have populations set in the map file. The map does tend to produce a lot of high population provinces.
- The east has more chokepoints than the west, but tends to be poorer in terms of magic sites if site frequency is 40% or below. There are also fewer special provinces in the east, and the specials function as barriers and chokepoints for a fair while into the game. The bigger special provinces will require some careful planning unless you just want to throw troops at them until they die of attrition, but that's not viable when you need to fight other players at the same time.
Everyone should also redownload the map, because it was updated last week to fix a few map bugs, three rather important forests were plains in the older version.
|
April 18th, 2009, 03:49 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
With regard to start locations, there are a huge number of them, so this can result in a lot of players being clustered fairly close while others have more room to expand in peace. The deserts and swamps are nostarts, so anyone who starts next to the Anauroch desert can gain a lot of gem rich wastes fairly easily before running into neighbors.
Also, keep track of the VP markers on the map. If a province provides 3 or more VPs, traipsing in before scouting it out with something expendable is likely to hurt.
|
April 18th, 2009, 09:03 AM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
Alright, sounds like it'll be fun to play with victory points enabled, particularly from a roleplaying POV. Does 50 for a victory sound like too many? Some of them are worth 3 points, but they've also got defenders that will give even an end game SC pause...
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 18th, 2009, 09:04 AM
|
First Lieutenant
|
|
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
I reckon 50 is plenty
|
April 18th, 2009, 09:17 AM
|
|
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Legends of Faerun - Closed (pretender design)
Quote:
Originally Posted by Baalz
Alright, sounds like it'll be fun to play with victory points enabled, particularly from a roleplaying POV. Does 50 for a victory sound like too many? Some of them are worth 3 points, but they've also got defenders that will give even an end game SC pause...
|
I dont like VP victory, as games will end with someone airdropping to victory.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|