.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 25th, 2008, 03:55 PM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Paralysis is overpowered.

Hello everybody,

I've been playing Dominions with my gaming group since the original. Our latest game drove home how overpowered the paralysis spell is. I don't think it's functioning quite like it's meant to.
(Christoffer asked me to make a thread about this to see what others think).

[first some background]
Our latest 4 way game on a large (120 province) map run close to 130 turns, before we declared it a three way tie. I've never seen this much high level battlefield magic, summons and artefacts in play. What I saw, is that paralysis, cast by humble Astral 2 mages was the bane of supercombatants. Even when we were equipping our pretenders and other SC's with enough gear to get MR 24+, they get paralysed, and then it's all over.

I don't have a problem with them getting paralysed as such, but even on a high MR Size 6 creature, the paralysis practically always lasts 20+ turns. That, is the problem. In effect, Paralysis has the same effect as Soul Slay, unless you win the fight.

I'd be fine with Paralysis if it would last a more sane number of rounds. Maybe d6 + the extra power the caster has, maybe even an open ended d6.

What do the rest of you think?
Reply With Quote
The Following User Says Thank You to Adept For This Useful Post:
 

Bookmarks

Tags
astral, balance, paralysis


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.