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  #91  
Old July 28th, 2008, 04:28 PM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

Yes. And don't forget to use a human (10 point path cost, less than 20 hp) pretender.
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  #92  
Old July 28th, 2008, 04:34 PM

Micah Micah is offline
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Default Re: The Artifacts Game - [nation selection]

Yes, Cap VPs, please. Somewhere 50-60% for a win maybe?
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  #93  
Old July 28th, 2008, 04:47 PM

Ironhawk Ironhawk is offline
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Default Re: The Artifacts Game - [nation selection]

Thats correct CBM 1.3 (the latest). If there is any doubt, just download the .zip attached to the first post. It contains CBM, the Artifacts Mod, and the finalized Antilarium. Everything you need.
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  #94  
Old July 28th, 2008, 04:57 PM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

I vote also for capital VPs (if we have to play with VPs) and would be happy if its at least 50% so 10 out of 19.

I really want to see some endgame action with CBM and my last 2 mp games ended definitly to early.
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  #95  
Old July 28th, 2008, 04:59 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Artifacts Game - [nation selection]

I'm afraid it's set to 8 to win. This still seems like a lot, especially since CB 1.3 boosts domes, largely to reduce teleport VP grabs.
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  #96  
Old July 28th, 2008, 05:27 PM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

To be honest i start to hate all this VP win conditions. It can run so fast at the end and its definitly boosts the already good teleporting/cloud trapezing/etc. nations in both ways to attack and even better to defend castles!

Why we can't just play untill all remaining players agree to crown a victor? I never had a boring game with it in dom3.
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  #97  
Old July 28th, 2008, 05:32 PM
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Default Re: The Artifacts Game - [nation selection]

Amen to that.

I mean, some large maps do require VPs in order to complete in a sane time but lately I too had a similar experience with VP games. They end quickly, quite some time before the real fun begins.
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  #98  
Old July 28th, 2008, 05:39 PM

Ironhawk Ironhawk is offline
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Default Re: The Artifacts Game - [nation selection]

I agree that regular VP games often end too quickly, due to the ease of a teleport victory. I've done it myself. But Cap VPs are a whole different game. Since each is a cap, you are gauranteed that it will 1) have a fort protecting it and 2) will be heavily defended. Both of these mean that there can be no surprise victories.

Additionally, we are playing with graphs On, so everyone will know who is approaching the goal and can act accordingly.
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  #99  
Old July 28th, 2008, 06:07 PM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

To bring up the first RAND game:

Micah (Fomoria) imposing used 2-3 SC strike forces beaming to unprepared castles, cast the underestimated spell "Crumble" one or more times in the same turn (the spell is even cheaper with CBM) and stormed one turn later.
The defender had exactly 1 turn to do something. Perfect targets are non-air/astral nations which normally can't react.
His own castles were nearly impregnable. He just waited untill someone was ready to storm and beamed defence in.

Well to be fair there are counters but its not as difficult as many people believe to take out numbers of castles in a short time in the late game.
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  #100  
Old July 28th, 2008, 06:11 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Artifacts Game - [nation selection]

RAND was something of a special case though, where organized opposition was not possible. And it's my hope the cheaper/easier domes should make that sort of victory more difficult.
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