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November 5th, 2008, 01:09 PM
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Lieutenant General
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Re: Blast from the Past, Return of the Underkings
size 2 plz
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November 5th, 2008, 05:18 PM
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General
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Re: Blast from the Past, Return of the Underkings
It's not always easy to use size 1 units well, but it can be done. Each size level has it's own advantages, and disadvantages. Yes, tramplers are a big issue, no pun intended, but Nations which primarily focus on size 1 units should have a solution to most trampler problems.
In the mod Nation I'm doing, for instance, size 1 dwarfs are grouped together with giants and trolls, which range from size 1-6. They've also got access to quite a bit of elemental power, especially air, so thunder/lightning isn't much of a danger. Also, I haven't decided yet, but it's likely the dwarfs themselves will get some kind of minor (25% in most cases) elemental resistances.
Kharam-Dzu, on the other hand, had a very impressive repeater crossbow that, when massed in sufficient numbers, would make short work of elephants. It wasn't the perfect solution, but they have plenty going for them.
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November 10th, 2008, 07:19 AM
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BANNED USER
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Re: Blast from the Past, Return of the Underkings
What's the advantage of being size 4?
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November 10th, 2008, 09:22 AM
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Second Lieutenant
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Re: Blast from the Past, Return of the Underkings
I don't know why you're asking, but the main advantage is to be less susceptible to area of effects.
Regarding this mod, I had forgotten the capitol only weak mages. I guess it is only meant to be played by dwarf fortress fans
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November 10th, 2008, 11:42 AM
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National Security Advisor
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Re: Blast from the Past, Return of the Underkings
Yeah, and size 4 can't be trampled by chariots (Hinnom aside).
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November 10th, 2008, 12:27 PM
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Lieutenant General
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Re: Blast from the Past, Return of the Underkings
Quote:
Originally Posted by llamabeast
Yeah, and size 4 can't be trampled by chariots (Hinnom aside).
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And size 4 has great synergy with size 2 chaff that can easily filter forward to eat swords.
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November 12th, 2008, 06:52 AM
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Re: Blast from the Past, Return of the Underkings
It has worse synergy than size 2 or 1.
It also has worse synergy than size 3, with size 3.
I ask because honey just said all the sizes have advantages and disadvantages. I was curious to know what people thought the advantages of size 4 (imo the worst size) are. The AOE one is an interesting thought. It's also a disadvantage though, when it's an aoe buff.
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November 12th, 2008, 07:36 AM
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Second Lieutenant
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Re: Blast from the Past, Return of the Underkings
Depending on the ratio size/cost, you can have more or less ease to stop attack rear squads. As for this mod, the units cost more than their size 2 counterparts, but cover less ground (being size one), making it hard to cover all the frontline.
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November 13th, 2008, 03:21 AM
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Corporal
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Re: Blast from the Past, Return of the Underkings
If you ever were interested in adding cavalry to this nation which seems like a no. In many of the games i have played the Dwarves have ridden Gryphons. If you were to add them you could make them sacred and very expensive so you couldn't mass them. The Dwarves as you pointed out with cavalry could be bolted down to the gryphons by a saddle of some sort if that is at all interesting ot you. Even if there is no cavalry it is a great nation.
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