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October 3rd, 2007, 10:30 AM
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Re: Dark Knight
Yep, that's where it originated. Abbreviation of mobile or mobile object. It's much older than wow or other modern mmorpgs.
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October 3rd, 2007, 10:37 AM
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National Security Advisor
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Re: Dark Knight
Ah, thanks guys, good info.
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October 3rd, 2007, 12:23 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dark Knight
They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.
In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.
Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.
Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
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October 3rd, 2007, 12:49 PM
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Lieutenant General
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Re: Dark Knight
LOl this thread is going nowhere last 20 or more posts.. only the die hards on a certain stand post and they won't agree with eachother anyway.. lol
let the thread die pplz 
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 3rd, 2007, 03:42 PM
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Re: Dark Knight
I think trying to "ban" "exploits" is generally an exercise in frustration and futility. With all due respect, what does it matter what the devs intended? We're not playing the game they intended, we're playing the game they made. The devs are not some infallible source of inspired wisdom, and I happen to like the many, many non-obvious tricks you can pull by leveraging combinations of things that in all probability didn't occur to the original designers. QM has laid out several good examples, but heck trying to define what is "good and clever strategies" and "exploiting unintended consequences" is absolutely inane - there is so much complexity to this game that I'd guess *most* of the more subtle interactions were not explicitly intended - they threw in every cool thing they could think of, then removed/tweaked stuff for balance. Voila, out comes a phenomenally complex and nuanced game that a bunch of hardcore strategy nerds can play for years and years *because* there are so many neat little tricks you can pull out of the millions of ways you can combine things.
I can see banning the mists of deception exploit not because it's unintended but because its game breaking. This Bogus thing is not even close. I'll also try to:
ritual of rebirth the genie
cast vengeance of the dead on SCs until they auto rout
deploy every kind of decoy I can to fool the targeting AI
leverage every forge bonus I can wrangle to forge gem producing items
teleport a thug in prior to a big battle to try and make the enemy expend their gems before the main event
set my raiders to hide rather than attack so that the stealth is resolved before any magic retaliation
use fear to get enemies to route from an assassination
slap boots of quickness on every banner of the damned I ever forge
Fire and flee with death blessed archers
use the fact that globals (AC, AN, etc) take effect one turn before anyone can react
double/triple bless rush
use diplomacy and trade to my advantage -leverage my allies to help with things like harvesting gems from the sickle, pool gems for globals, gang up on weaker nations, etc.
order my communions so that the slaves can cast spells and give them banners of the damned
I do that not because I'm a prick who will do anything to win, but because that's the game I'm playing. The whole point of this game is to find clever tricks (read strategies). If something breaks the game experience by being too exploitive, I expect the devs to fix that (and they do a great job), but pretty much if it's in the game its fair play.
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October 3rd, 2007, 04:11 PM
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Re: Dark Knight
Quote:
Baalz said:
I think trying to "ban" "exploits" is generally an exercise in frustration and futility. ... If something breaks the game experience by being too exploitive, I expect the devs to fix that (and they do a great job), but pretty much if it's in the game its fair play.
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I'm firmly in this camp, but could not have phrased it as eloquently. Nice job.
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When that they find nothing but waste...
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October 3rd, 2007, 05:15 PM
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Major General
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Re: Dark Knight
Quote:
Reverend Zombie said:
Quote:
Baalz said:
I think trying to "ban" "exploits" is generally an exercise in frustration and futility. ... If something breaks the game experience by being too exploitive, I expect the devs to fix that (and they do a great job), but pretty much if it's in the game its fair play.
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I'm firmly in this camp, but could not have phrased it as eloquently. Nice job.
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I 3rd this!
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October 3rd, 2007, 05:16 PM
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Re: Dark Knight
Quote:
Baalz said:
I can see banning the mists of deception exploit not because it's unintended but because its game breaking.
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Its wholly subjective as to what "breaks" the game or not. If (and yes, I know it's extremely unlikely) the bogus trick were to cause me to lose a very important battle(s) in a game I spent hours on - then yea I would say it breaks the game.
Any game needs a definitive source to say "Ok this is over the line" and traditionally this has always been the creators, otherwise you might as well say ANY exploit is ok to use because no one will ever agree what is game breaking.
Someone could easily argue that the mists of deception exploit is not really an exploit. Indeed, from a rules perspective the bogus trick is WORSE from my point of view because it specifically contradicts explicit wording in the rulebook, while MoD does exactly what it says it does - no contradictions, no explicit rule breaking.
What you are advocating is anarchy  . Its the same sort of stuff that ultimately ruins many MMORPGs.
Quote:
Baalz said:
With all due respect, what does it matter what the devs intended?
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It doesn't matter what they intended, however it does matter what they say is acceptable because I'd rather THEY determine what is "game-breaking" rather than player "X" who might have a vested interest.
At least it does in my games.
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October 3rd, 2007, 05:19 PM
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Lieutenant General
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Re: Dark Knight
I think what Velusion and llamabeast has done-which is ban the copy attacl commander order on the games they host is a good thing.
Everyone should be playing by the same rules. Since it is banned on games they host, you know that going into the game. if you want a free for all anything goes game, obviously you avoid games hosted on those servers.
The person hosting the game can set any parameters he likes-banning arcane nexus for instance. As long as it is done up front, you agree to abide by the rules when you sign up to play the game.
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October 3rd, 2007, 05:19 PM
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General
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Re: Dark Knight
I 4th! If its physically in the game and not banned by a house rule, then its fair to use.
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