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January 16th, 2006, 04:05 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: CB 5.2 released
it is stealthy, but it only has two misc slots and nothing else, as it rests in CB 5.1 anyway
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January 16th, 2006, 10:16 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.2 released
yea, i still want my feeble minding instant killing moose assassin. i think they should make a recruitable moose commander, stealthy or not (i really want to load up on bows of war and FLAMING ARROWS )
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January 17th, 2006, 05:12 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
Could always empower the moose assassin with air or nature so it could cast Aim / Eagle Eyes after you GoR it. Not to mention prophetizing it - with F9 the kick and antlers would both get the AP bonus damage. Maybe F9W9 prophet moose assasin.
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 17th, 2006, 10:51 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: CB 5.2 released
No realli! She was Karving her initials on the m��se
with the sharpened end of an interspace t��thbrush given
her by Svenge - her brother-in-law - an Oslo dentist and
star of many Norwegian m�vies: "The H�t Hands of an Oslo
Dentist", "Fillings of Passion", "The Huge M�lars of Horst
Nordfink".
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January 19th, 2006, 01:43 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: CB 5.2 released
Vanheim's Asynja is back to her old A2, rather than S1 N1 as in previous versions of CB. Is this intended?
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January 23rd, 2006, 11:06 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
V5.0, there was separate mods that could be turned on for nations, etc, but V5.2 there's only one file containing everything. Isn't there supposed to be separate mods still?
Also : Turin's hero mod had Arco's Orokestes with a small (10 or 20) forge bonus, which he doesn't have currently. (Anthromachus lost his immortality at the same time, but that's back now.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 23rd, 2006, 11:38 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: CB 5.2 released
Quote:
Cainehill said:
V5.0, there was separate mods that could be turned on for nations, etc, but V5.2 there's only one file containing everything. Isn't there supposed to be separate mods still?
Also : Turin's hero mod had Arco's Orokestes with a small (10 or 20) forge bonus, which he doesn't have currently. (Anthromachus lost his immortality at the same time, but that's back now.)
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The Orokestes change was intentional, I just didn't see the thematic argument for a forge bonus. Asynja was also intentional, though I'm still not entirely happy with her.
The split mods are still available in the same place, they are updated to 5.2, IIRC.
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January 24th, 2006, 01:01 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: CB 5.2 released
well I gave the orokestes the forge bonus, because it says n his flavour text that he had a long search for knowledge and learned a lot of magic, so more efficient item forging fits.
But the main reason is that the forgebonus makes him an interesting hero. Base game he is just another mystic with priest levels. The priest levels are mostly useless and lots of one path magic makes him most useful as a researcher. So he is just plain boring.
With the forge bonus he will play an important part in your game, because you will want to figure out how to best equip him with boosters to forge your important items and he will generally play an important role. So he suddenly becomes interesting.
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January 24th, 2006, 07:35 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.2 released
and then give him a dwarven hammer
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January 24th, 2006, 09:46 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
I'm with Turin, even though I usually don't like to play Arco. Without the bonus, he's little better than any of their other mages; with it, he's.... heroic, and you're glad to get him.
That "Glad to get them" feeling was what I really liked about Turin's mod. I'd almost rather see them split back out, and load Turin's heroes separate from CB.
And hah! Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.
__________________
Wormwood and wine, and the bitter taste of ashes.
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