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  #91  
Old October 5th, 2005, 03:43 PM
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Default Re: The Council of Wyrms - 5 spots open

Mighty Wyrms.

There is yet one Wyrm who is not invited to the Council and he's Leviatan of Atlantis.

We hope that our presence is not forgotten and we are invited into the Council of Wyrms.
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  #92  
Old October 5th, 2005, 04:04 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: The Council of Wyrms - 5 spots open

harsh... I meant it in a way that consoles him and not to make my self look bad!
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  #93  
Old October 5th, 2005, 05:42 PM

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Default The Council of Wyrms - 2 spots open

We need only two more players!

I am wondering why two of the strongest nations are still open. Obviously, people did not think that blood was overpowered in these settings or Mictlan would have been one of the very first taken (I am still not convinced of this, though I did not test any blood nations on these settings). I suppose C'tis is open only because Arch held it for quite a while when people were making their picks, for the lizards have long been known as a top Dominions nation.

Of course, these setting should also be favorable to Caelum with their under-priced mages, and I suppose it is good that we have a newbie playing it!

Or has the Zen mods done well with many balance issues and the top nations are not as clear-cut as they used to be?

I still owe everybody an update on the rules. I would like to have that done by the time we get our 17th wyrm.
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  #94  
Old October 5th, 2005, 05:53 PM
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Default Re: The Council of Wyrms - 2 spots open

I noticed the blood choices, too. Jotunheim and Vanheim were also chosen late.

(Mictlan on a big map scares me as a newbie. C'tis I love, but I'm just finishing another game with it.)

And why was Arco (my alternate choice) chosen so late? You'd think with varied magic and healing priestesses, it'd be a #1 choice. When the all-wyrm game was first posited months ago, someone even suggested banning Arco!
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  #95  
Old October 5th, 2005, 06:03 PM

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Default Re: The Council of Wyrms - 2 spots open

im not exactly the best player (uber noob) but i'll join as mictain
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  #96  
Old October 5th, 2005, 08:11 PM
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Default Re: The Council of Wyrms - 2 spots open

I suggest everyone who is interested to check out Djo's page that he's so graciously set up for us (linked in his sig). I learned how to edit Wikis pretty quickly, and this would be a good resource to do our council-ing. It's not too hard to make a user page.
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  #97  
Old October 5th, 2005, 08:18 PM
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Default Re: The Council of Wyrms - 2 spots open

So, Morkilus, isn't your avatar a picture of a ghoul from the old AD&D monster manual? It took me a while to finally figure out what it was.
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  #98  
Old October 5th, 2005, 08:27 PM
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Default Re: The Council of Wyrms - 2 spots open

Quote:
Morkilus said:
I suggest everyone who is interested to check out Djo's page that he's so graciously set up for us (linked in his sig). I learned how to edit Wikis pretty quickly, and this would be a good resource to do our council-ing. It's not too hard to make a user page.
Thanks, but let's not forget puffyn, who's actually hosting the site.

I hope to add more once Panther's rules revision comes out--I envision a main page listing proposals & voting results, and a page for each proposal with discussion and details of voting.

Plus, the "proclamations" page has been used to good effect in yarnspinners 2 for trash-talk and propaganda. Lots of fun!
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  #99  
Old October 6th, 2005, 03:35 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: The Council of Wyrms - 2 spots open

Quote:
The Panther said:
Of course, these setting should also be favorable to Caelum with their under-priced mages, and I suppose it is good that we have a newbie playing it!

how am I supposed to take this?
Is this a compliment or an insult
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jut like Rosanna
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  #100  
Old October 6th, 2005, 09:27 AM
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Default Re: The Council of Wyrms - 2 spots open

Take it in good faith, Naresh.
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