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May 18th, 2004, 06:40 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
Originally posted by Norfleet:
I don't think Vampires actually die from not having enough blood to drink, they just become increasingly lazy and go to sleep for hundreds of years until somebody disturbs them and becomes a snack.
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Most of vampire literature stays that Vampire must drink blood regularly to maintain their semi-life or they grow increasengly weak and eventually die while suffering terribly from hunger.
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May 18th, 2004, 07:47 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
Originally posted by PvK:
So disease and recuperation and life drain, but not regeneration, and encumbrance = 1, would do the trick?
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Recuperation instead of regeneration makes a lot of sense to me, thematically. Keeping life drain and substituting recuperation for regeneration models how I think of the way vamps are supposed to work, but other's mileage may vary.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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May 19th, 2004, 07:03 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Chris Byler:
Send me a .trn file containing a battle replay where an equipped VQ - even without wishes - is taken down by any of those spells - or even all of them at once - and I'll shut up.
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I suppose I could make a .map file that equips a VQ and grants those spells as starters to some nation but then you could also. I could - but the VQ would win, which is my point. I want to see a replay of the VQ *losing* to these spells, not walking through them to slaughter 2000 gold of mages singlehandedly. If there is no such replay - then these spells DON'T WORK ON VQs, and Norfleet shouldn't bring them up in this discussion.
Although I agree that vampires in general should be nerfed, I don't think adding Disease to vampires would work - disease has other side effects. Also, I don't think the gradual loss of HP is appropriate - each turn is a month, I think it's reasonable that they find someone to eat even if they don't participate in any battles.
But changing them to base fatigue 1 (not 0), recuperation (instead of regeneration) and possibly adding Does Not Heal would make them more appropriate to most vampire literature *and* more balanced. It's not like Does Not Heal is *that* big a handicap to an immortal life draining unit - unless it is frequently forced to fight lifeless units, especially outside friendly dominion. Which *should* be tough for vampires. Base fatigue 1 isn't going to have much if any effect if they are actually feeding, but it will make them no longer immune to mind bLasts, stun effects and a few other things, and long battles against hundreds of soulless *will* eventually tire them. The VQ (and Vampire Lord, and Sanguine Count) would also be affected by armor encumbrance, which discourages vampires from fighting in heavy armor (really inappropriate to *any* vampire literature or movies I've ever seen).
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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May 19th, 2004, 07:25 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
Originally posted by Chris Byler:
The VQ (and Vampire Lord, and Sanguine Count) would also be affected by armor encumbrance, which discourages vampires from fighting in heavy armor (really inappropriate to *any* vampire literature or movies I've ever seen).
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Neither these two units, nor normal vampires, are particularly overpowered, so there's no real reason that they need to be changed at all.
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May 19th, 2004, 07:32 PM
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Major General
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Join Date: Jan 2004
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Re: Is the REAL problem with VQs...Norfleet?
http://www.kludgemush.com/~norfleet/dom2/ctis.trn
There's your turn of a fully equipped VQ being shot down by a group of 4 Sauromancers spamming drain life, guarded by a turn's worth of Reanimation from said Sauromancers. One of them dies, but this can hardly be called more than a token effort to kill one: The VQ is allowed to fully buff itself, and it still goes down.
Not so difficult, is it?
Quote:
Originally posted by Chris Byler:
but it will make them no longer immune to mind bLasts, stun effects and a few other things
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Uh, Chief? Vampires are NOT immune to mind bLasts and stun effects. Stunning them with lightning, if they aren't wearing immunity to it, is actually a very effective way to mow down a VQ. SquidbLasting works just fine, until they start wearing tons of +MR.
[ May 19, 2004, 18:40: Message edited by: Norfleet ]
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