.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #91  
Old August 1st, 2005, 03:55 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: 3.0.5 bugfix release

The templatizer is now Java-only!
Download latest version here:
http://kolis.dyndns.org/ed/prog/templatizer.zip

You'll need:
Java 5.0 runtime environment (www.java.com)
JEP parser plus the XJep and VectorJep packages (http://www.singsurf.org/djep/index.html) - or just grab the "Full Class Library"

Run the Java installer, extract templatizer.zip somewhere, and put the JEP stuff somewhere handy where Java can get to it (your templatizer directory is pretty much guaranteed to work; can't recall where else java might find it)!

Look at the engine-template.txt for instructions (you can see its output in engine.txt)... the format has changed a bit since v3; hopefully it will be easier to use now (no more cryptic "#" symbols for a tech grid )
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #92  
Old September 10th, 2005, 06:29 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Contemplating a graphical Templatizer...

I was thinking of rewriting the templatizer *yet again*, this time to give it a graphical user interface. Anyone think this would be a good idea, or would I just be wasting my time?

Basically the way this GUI would work is like the Art of Illusion texture editor. You'd have a bunch of "blocks" each representing some elementary function or variable, and by plugging the blocks into each other you could create complex equations, with the added ability to save a set of blocks as a new block for future use. Of course, I'd hope to still support typing in equations (don't want to have to add 3 separate blocks just for 3 + TechLevel! ), but I'm hoping making the program more "visual" will increase its usability... do you agree, disagree, not really care, whatever?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #93  
Old September 11th, 2005, 04:19 AM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Yeah that would be great...just make it for SEV instead...



Kana
Reply With Quote
  #94  
Old September 11th, 2005, 05:39 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Eh, shouldn't be hard to modify for SE5, if I ever get it done
Besides, a templatizer for SE5 would be of slightly less use, as in SE5 you're supposed to be able to type in formulas directly into the data fields...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #95  
Old October 17th, 2005, 08:22 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Well, maybe I won't do a graphical templatizer... but I could always redo it so it just uses XML transforms to create the SE4 data files - I'm taking a course in XML right now, so this would be a good application
Anyway, does this file I've attached look readable/writable to anyone? It's not quite the same as the SE4 data files, but it uses the same fields, and once I write the XSLT (the hard part ) it should be translatable into SE4 data just by viewing it in your browser!
Attached Files
File Type: zip 388264-sample.zip (1.6 KB, 72 views)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #96  
Old October 26th, 2005, 02:57 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

OK, I've got a basic XML-based templatizer here...
http://kolis.dyndns.org/ed/prog/temp...tizer-XSLT.zip
Attached Files
File Type: zip 389704-Templatizer-XSLT.zip (4.3 KB, 73 views)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #97  
Old November 24th, 2005, 12:34 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

I have rewritten the templatizer (yet again ) - this time in Python!
http://kolis.dyndns.org/ed/prog/temp...latizer-py.zip
And this time I won't make the mistake of not uploading it here just in case my computer fails
Attached Files
File Type: zip 394080-templatizer-py.zip (3.7 KB, 67 views)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #98  
Old November 24th, 2005, 05:01 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Cool, what does it do?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #99  
Old November 24th, 2005, 08:25 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Same thing it's always done - let you plug in formulas and it churns out components, facilities, mounts, vehicle sizes, or whatever you want in copious quantities!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #100  
Old November 25th, 2005, 01:02 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

The cure for the common allergies?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.