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August 1st, 2005, 03:55 PM
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Join Date: Apr 2001
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Re: 3.0.5 bugfix release
The templatizer is now Java-only!
Download latest version here:
http://kolis.dyndns.org/ed/prog/templatizer.zip
You'll need:
Java 5.0 runtime environment ( www.java.com)
JEP parser plus the XJep and VectorJep packages ( http://www.singsurf.org/djep/index.html) - or just grab the "Full Class Library"
Run the Java installer, extract templatizer.zip somewhere, and put the JEP stuff somewhere handy where Java can get to it (your templatizer directory is pretty much guaranteed to work; can't recall where else java might find it)!
Look at the engine-template.txt for instructions (you can see its output in engine.txt)... the format has changed a bit since v3; hopefully it will be easier to use now (no more cryptic "#" symbols for a tech grid )
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September 10th, 2005, 06:29 PM
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Contemplating a graphical Templatizer...
I was thinking of rewriting the templatizer *yet again*, this time to give it a graphical user interface. Anyone think this would be a good idea, or would I just be wasting my time?
Basically the way this GUI would work is like the Art of Illusion texture editor. You'd have a bunch of "blocks" each representing some elementary function or variable, and by plugging the blocks into each other you could create complex equations, with the added ability to save a set of blocks as a new block for future use. Of course, I'd hope to still support typing in equations (don't want to have to add 3 separate blocks just for 3 + TechLevel! ), but I'm hoping making the program more "visual" will increase its usability... do you agree, disagree, not really care, whatever?
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September 11th, 2005, 04:19 AM
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Captain
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Re: Contemplating a graphical Templatizer...
Yeah that would be great...just make it for SEV instead...
Kana
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September 11th, 2005, 05:39 PM
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Re: Contemplating a graphical Templatizer...
Eh, shouldn't be hard to modify for SE5, if I ever get it done
Besides, a templatizer for SE5 would be of slightly less use, as in SE5 you're supposed to be able to type in formulas directly into the data fields...
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October 17th, 2005, 08:22 PM
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Re: Contemplating a graphical Templatizer...
Well, maybe I won't do a graphical templatizer... but I could always redo it so it just uses XML transforms to create the SE4 data files - I'm taking a course in XML right now, so this would be a good application
Anyway, does this file I've attached look readable/writable to anyone? It's not quite the same as the SE4 data files, but it uses the same fields, and once I write the XSLT (the hard part ) it should be translatable into SE4 data just by viewing it in your browser!
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October 26th, 2005, 02:57 AM
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Re: Contemplating a graphical Templatizer...
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November 24th, 2005, 12:34 AM
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Re: Contemplating a graphical Templatizer...
I have rewritten the templatizer (yet again ) - this time in Python!
http://kolis.dyndns.org/ed/prog/temp...latizer-py.zip
And this time I won't make the mistake of not uploading it here just in case my computer fails
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November 24th, 2005, 05:01 AM
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Shrapnel Fanatic
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Re: Contemplating a graphical Templatizer...
Cool, what does it do?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 24th, 2005, 08:25 PM
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Re: Contemplating a graphical Templatizer...
Same thing it's always done - let you plug in formulas and it churns out components, facilities, mounts, vehicle sizes, or whatever you want in copious quantities!
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November 25th, 2005, 01:02 AM
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Shrapnel Fanatic
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Re: Contemplating a graphical Templatizer...
The cure for the common allergies?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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