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November 18th, 2004, 05:00 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Known Bugs
What Version are you using? That is an ancient bug from the beta testing days. We thought it was finally dead.
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November 18th, 2004, 05:38 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Known Bugs
Quote:
Baron Munchausen said:
What Version are you using? That is an ancient bug from the beta testing days. We thought it was finally dead.
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Oh I've seen that one. It can happen occasionally when you minumize the game while ship motion is being displayed, for example.
I pretty sure, my first simultaneous game vs TDM Modpack AI's, I saw the cursor after replay rest on an enemy ship, and I could see it's orders. But I clicked away and then couldn't replicate the bug, so didn't save the turn and send it to MM.
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November 18th, 2004, 06:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Known Bugs
Quote:
Baron Munchausen said:
What Version are you using? That is an ancient bug from the beta testing days. We thought it was finally dead.
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I'm using 1.91, and it was done using the simulator so I'm not sure if that might have some effect.
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November 28th, 2004, 02:32 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: Known Bugs
A subjugated race loses 40% of its resources to the dominating race, but it also loses 40% of its research and intel which apparently disappears down some black hole.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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December 11th, 2004, 08:54 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Known Bugs
Today I was creating a construction fill queue for a sphere world, and SEIV crashed with the error:
"Access Violation at address 005C9A0E in module 'SE4.EXE' read of address FFFFFFFF"
After some experimentation, I discovered that the crash occurs when you have more than 255 items in the fill queue. If you have advanced storage techniques racial trait, a sphere world has 240 facility slots, so that leaves only 15 entries in the queue for units! I was trying to create a fill queue where weapon platforms and troops are interspersed with the facilities, and that caused me to go over the limit. [img]/threads/images/Graemlins/Cold.gif[/img]
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December 11th, 2004, 10:22 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Known Bugs
As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.
Slick.
__________________
Slick.
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December 28th, 2004, 09:23 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: Known Bugs
Offense (and possibly defense) combat modifiers don't work properly if used on weapon platform hull.
http://www.spaceempires.net/home/mod...iewtopic&t=364
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December 29th, 2004, 06:55 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Known Bugs
* Ships set to Max Weapon Range primary move strategy with secondary move strategy set to Don't Get Hurt, do not always move away after firing their weapons when they start out in range of an enemy. Sometimes they do, sometimes they don't, making this tactic unreliable.
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December 31st, 2004, 12:17 AM
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Corporal
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Join Date: Dec 2003
Posts: 104
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Re: Known Bugs
Quote:
Slick said:
As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.
Slick.
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odd i have been in a major war which has kept mineral storage at 0, i have scrapped unneeded facilties to help prevent ship lose do to maintanaince, and unless i'm mistaken you can't repair ships without resources in storage, i have been able to repair all damaged ships.
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December 31st, 2004, 12:22 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Known Bugs
Repairing ships costs nothing. Retrofitting to add new components costs resources, but the actual repairs are free. You will of course have to pay maintenance for the ships each turn, but the actual repairs cost nothing extra.
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