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Old June 28th, 2019, 06:03 AM
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Mobhack Mobhack is offline
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Default Re: PzGren Units

Quote:
Originally Posted by chris h View Post
Sorry about all the question got one more about AI pick.

In the mobhack guide it talks about not changing a formations type and gives an example, rifle to tank. That makes sense. I also says that the AI picker uses the formation number not it type, again makes sense.

Does 'type' here mean unit class or more generally rifle/inf etc?
Which paragraph of the Mobhack help are you referring to? - it has been years since I wrote it and I cannot be expected to know it off by heart. So a little clue as to where you are looking would help to point me there.
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Old June 29th, 2019, 03:09 AM

chris h chris h is offline
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Default Re: PzGren Units

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by chris h View Post
Sorry about all the question got one more about AI pick.

In the mobhack guide it talks about not changing a formations type and gives an example, rifle to tank. That makes sense. I also says that the AI picker uses the formation number not it type, again makes sense.

Does 'type' here mean unit class or more generally rifle/inf etc?
Which paragraph of the Mobhack help are you referring to? - it has been years since I wrote it and I cannot be expected to know it off by heart. So a little clue as to where you are looking would help to point me there.
It was rule 3 under AI pick list, but DRG answered it.
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Old June 28th, 2019, 07:42 AM
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Default Re: PzGren Units

It's under the "The AI Pick List" section and it means what it says

Quote:

the AI pick code works on absolute formation numbers, and not formation 'types' - it does not look for a 'leg rifle company' - it looks for formation number 6.
When picklist is created and we use a formation to fill a need......it might be a pick used when the AI is defending and in that case mobility is not a high priority so we assign that specific formation to fill that specific need. Problems can arise if someone decides they have better ideas on how the OOB should be laid out and rearranges existing formations so it's all nice and neat and that WILL bugger the AI's picks and you might get a situation where the AI was "expecting" to get a few AT guns but now get a formation of Trucks because someone has re-arranged the formations in the OOB and what was a section of AT guns is now a platoon of trucks using the formation slot or what had been a Company of line infantry has been changed to a battery of off map Hvy Arty.

The bottom line is what is written in that quote is as clear as we could make it..... the AI does not look for the "type" of unit......armour or infantry or artillery etc......it ONLY looks for the formation number. We determine the type of unit it picks
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Last edited by DRG; June 28th, 2019 at 08:31 AM..
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