.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 8th, 2017, 02:43 PM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default HE Penetration

The weapon info shows 1:0 for penetration for hand grenades. Units are up against AFVs with 1 armor. After many shots, the fire results always show 0 penetration. Is there something I'm not understanding or is it not working right?
Reply With Quote
  #2  
Old February 8th, 2017, 03:03 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: HE Penetration

HE penetration comes from the HE pen number, together with warhead size sometimes.

HE penetration is far less reliable than AP shot. And especially less likely for weapons with small warheads, and small HE Pen values.

So your hand grenade is unlikely to make its full value much. HE is not a first choice as an anti-tank munition - though large sizes have some utility (say, 150mm bricks and up).

I have had units do a * or 2 damage to little scout cars by flung hand grenades, without an assault happening (or a top hit on open topped half-tracks etc.) - but that is rarer than rocking horse dung. I'd guess that probably less than 1% would see a 1 penetration.
Reply With Quote
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
  #3  
Old February 13th, 2017, 04:41 PM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default Re: HE Penetration

This helps a lot, and also helps explain what looked odd with some AP fire as well.

It would be very useful if the various relationships between range, penetration number, warhead size and angle were documented somewhere. What would also be helpful is an explanation of the relationships between HEAT and APCR numbers and the various types of ammo a gun may have: HE, AP and SABOT.
Reply With Quote
  #4  
Old February 13th, 2017, 05:48 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: HE Penetration

Those are details of the original SSI code (tweaked by us). As part of the NDA on their code, we cant talk about that detail.

In any case - its not something you can put in a shift table, its oodles and oodles of code with loads of if-then-else and random factors based on things like warhead size, weapon type, firer skill etc. You'd have to be a C programmer, not an end user.

We provide APCalc - that runs a test of 1000 shells of each type for each range cell sample. It provides an average "expected" result and the "best" shot of each 1000 sample - it says nothing about how many of those 1000 were so good!.

Other details are in the Mobhack help files, in the Weapons Tab section.

Other than that - for SP you need to learn as you go, as did real officers in combat. You will soon get an idea of what is likely to work, and what does not.
Reply With Quote
The Following 3 Users Say Thank You to Mobhack For This Useful Post:
  #5  
Old February 20th, 2017, 03:53 PM

Warnevada Warnevada is offline
Corporal
 
Join Date: May 2015
Posts: 136
Thanks: 2
Thanked 5 Times in 5 Posts
Warnevada is on a distinguished road
Default Re: HE Penetration

That's too bad because it makes it hard to see if anything is wrong.

For example, I had an ATR with a penetration value of 4 fire five shots at a tank with an all-around armor value of 1 at a one hex range. All five shots hit and showed penetration with no asterisks, yet the tank acted as if nothing happened.
Reply With Quote
  #6  
Old February 20th, 2017, 04:31 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: HE Penetration

Some shots will bounce. Smaller warhead size more so than larger.

If penetrated, smaller warhead size is less likely to kill crew and cause damage as it rattles about inside the AFV.

AT rifles aren't a particularly reliable way of killing tanks. If they do penetrate then sometimes they hit air inside the armoured box.

But then again, I have killed panthers by firing a 14.5 ATR in the side armour at 2 hexes. But the usual thing with them is a spotted and shot-up crew.

That's the thing about random numbers - you dont get many complaints when they roll in the user's favour, plenty when they don't.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #7  
Old February 20th, 2017, 05:07 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: HE Penetration

Quote:
Originally Posted by Warnevada View Post
That's too bad because it makes it hard to see if anything is wrong.

For example, I had an ATR with a penetration value of 4 fire five shots at a tank with an all-around armor value of 1 at a one hex range. All five shots hit and showed penetration with no asterisks, yet the tank acted as if nothing happened.
If "All five shots hit and showed penetration with no asterisks" then there was no damage that affected the crew so of course the tank acted as if nothing happened.... nothing did. As Andy said we don't get many complaints when the random numbers roll in the user's favour, plenty when they don't and with this game the random numbers are what keeps it from being a predicate exercise and had SP been designed that way nobody would have developed it any further but it's the un-predictability that keeps things "interesting" but it also generates "bug" reports......there is nothing wrong. I'll bet if you had saved the game before that event then replayed it the next day we wouldn't be having this discussion because every time you start the game you get a new random number sequence and sometimes "strange" things happen.....sure an AT rifle with a 4 pen rating "should" take out a tank with 1 armour but at that range.....1 warhead size 1 armour there isn't much to choose from between yeah and nay when it comes to pen and damage

The "AT rifles" issue crops up at least once a year.......so you see the report, you see that there was a hit but in this case the random number generator "decided" you didn't hit crew....this thread started off with a question about hand grenades... now it's AT weapons ... You obviously think the game is flawed .....it's not, it's randomness is it's strength but it can be perplexing at time...that still doesn't mean its wrong. There is too many game variables between unit training, experience and just luck to provide any kind of chart with the "various relationships between range, penetration number, warhead size and angle" and even if we could the first time the game strayed outside the graph we'd get "bug" reports.

What you want is predictable results and that's not what this game does but that does not mean there is anything wrong with it.


Provide us with a save game using stock OOB's that shows a repeatable problem that anyone running it can see as well and we'll fix it otherwise you're just on the wrong side of an unlucky sequence of numbers
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #8  
Old February 21st, 2017, 07:43 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
jivemi is on a distinguished road
Default Re: HE Penetration

Yes. Slightly OT but IIRC had the Argentine Air Force set their fuses properly then four more British vessels would likely have been sunk. Instead their bombs (or missiles?) passed through the ships without exploding. Such is the unpredictability of war, which is reflected in the game. Play on, play on...
Reply With Quote
  #9  
Old February 21st, 2017, 12:20 PM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
jp10 is on a distinguished road
Default Re: HE Penetration

Further OT, I believe the bomb fuzing was because they were forced to make very low level attacks to avoid the ship's air defenses. If the ordnance does not have retardation devices to slow the bomb descent a long delay is the traditional solution to allow the plane to clear the blast area before detonation.
Reply With Quote
The Following User Says Thank You to jp10 For This Useful Post:
  #10  
Old February 21st, 2017, 09:27 PM
Spledge's Avatar

Spledge Spledge is offline
Corporal
 
Join Date: Jun 2012
Location: California
Posts: 85
Thanks: 33
Thanked 3 Times in 2 Posts
Spledge is on a distinguished road
Default Re: HE Penetration

Even further OT, if one has a Soviet supply truck driven by an elderly malnourished civilian pressed into service and my Jagdpanther breaks through a hedgerow on his 3 o'clock at 100 meters away, no shot may need to be fired for the driver of the truck to croak.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.