.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2015, 11:52 PM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
jivemi is on a distinguished road
Shock Limiting CB Losses

While playing a scenario (#171-Facing the Angry Bear) both my off-board 155mm "platoons" of three guns each got hit hard by counter-battery fire. After firing all tubes for several turns consecutively in an effort to knock out spotted SAMs I noticed they no longer appeared on the bombardment screen. At battle's end I learned that one was destroyed (611 points lost) while the other was routed (230 points down the drain).

My question is, since you can't move them around is there anything you can do to limit off-board losses from CB? Would turning off one or two tubes, or avoiding firing on successive turns make any difference? Sorry if this has been covered before. Thanks.

(BTW the scenario was a tough nut to crack. Took me about 7 or 8 restarts to get a marginal.)
Reply With Quote
  #2  
Old August 27th, 2015, 09:22 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Limiting CB Losses

if you don't want to risk C/B fire - don't fire them them. Then they may even shoot counter-battery onto something of his.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old August 29th, 2015, 12:01 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Limiting CB Losses

Personally I rarely fire off-board artillery the first half of any game, I let them concentrate on performing counterbattery.

Since I frequently play the USMC which has limited artillery (the USMC relies heavily on close air support vice artillery - something WinSPMBT doesn't model very well) I usually use O/B artillery ONLY for its C/B ability and use mortars for on-map support.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following 2 Users Say Thank You to Suhiir For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.