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Do you own this game? Write a review and let others know how you like it.
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February 22nd, 2020, 06:20 PM
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Private
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Join Date: Jan 2020
Posts: 2
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Thanked 0 Times in 0 Posts
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Re: Height Maps
Thank you for creating this great tool! I am underway creating my first map but am having difficulties placing things in the right hex. I may be a little bit stupid, I know. But could you maybe add an option to display the coordinates in every hex? I don't know how difficult that would be to code etc. so I'm not demanding anything. It would help me greatly though!
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November 30th, 2015, 11:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Height Maps
in 25 words or less how do you place the hex grid ?
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November 30th, 2015, 12:19 PM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
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Re: Height Maps
Quote:
Originally Posted by DRG
in 25 words or less how do you place the hex grid ?
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Currently it's static. I have plans to have a system for that (and automagically downloading the map file as well) but I just wanted to present it at it's current state.
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November 30th, 2015, 05:07 PM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
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Thanked 136 Times in 104 Posts
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Re: Height Maps
Mean while, try less user friendly option of entering them on a HTML form. Try for example
38.8897
-77.0111
for Capitol Hill
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The Following User Says Thank You to dmnt For This Useful Post:
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November 30th, 2015, 05:39 PM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
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December 12th, 2015, 09:36 AM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Height Maps
Quote:
Originally Posted by dmnt
Mean while, try less user friendly option of entering them on a HTML form.
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I have been trying to get the latitude/longitude correct for Valencia, Spain - with a little trial and error I manage to set the box near PONTE-DE-SOR, PORTUGAL but when trying to move it further east the map will not show..., I assume my numbers are wrong:
Latitude: 39.2811
Longitude: -08.0005
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December 3rd, 2015, 02:11 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Height Maps
Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.
__________________
John
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December 3rd, 2015, 03:38 AM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
Quote:
Originally Posted by Imp
Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool.
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Yeah, I'm building it for myself but also for all the winSPMBT players and map makers out there. I'll try to push it forwards when I have free time at my disposal, which unfortunately isn't too often.
After some code cleanup I'll commit it to the github where everyone can download (and then modify the code on their computer if they want) it.
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The Following User Says Thank You to dmnt For This Useful Post:
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December 9th, 2015, 05:13 AM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
New version in:
You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.
Enjoy, report any problems you find.
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The Following User Says Thank You to dmnt For This Useful Post:
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December 9th, 2015, 07:10 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Height Maps
Quote:
Originally Posted by dmnt
New version in:
You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put.
Enjoy, report any problems you find.
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very nice !
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