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May 16th, 2013, 12:05 PM
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Corporal
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Join Date: Nov 2012
Posts: 110
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Quote:
Originally Posted by bbz
Mists of deception is such an unfair spell....
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Without it, EA Caelum would be unplayable because they'd have no way to deal with Lightning Immune Thugs / SCs. It's not that hard to counter, you just can't use your Thugs / SCs without some kind of cannon fodder support.
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The Following User Says Thank You to starcryst For This Useful Post:
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May 16th, 2013, 04:20 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
true but here comes the good strategical ability of EA Caelium since you can strike pretty much wherever you want to
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May 18th, 2013, 05:31 AM
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Corporal
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Join Date: Nov 2012
Posts: 110
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Quote:
Originally Posted by bbz
true but here comes the good strategical ability of EA Caelium since you can strike pretty much wherever you want to
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Yes - mists + strategic flight is a VERY powerful combination.
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May 18th, 2013, 10:36 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Hi can I have a 12 hrs extension of the current turn?
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May 19th, 2013, 04:06 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Quote:
Originally Posted by bbz
Hi can I have a 12 hrs extension of the current turn?
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Done.
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May 21st, 2013, 03:31 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
A head's up that I delayed hosting until 11:36 GMT on Friday May 24th due to some crazy work issues on my part and a very involved turn. Based on the number of PMs flying around, I have a feeling some of you might feel the same way.
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May 23rd, 2013, 11:41 PM
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Private
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Join Date: Jun 2005
Location: Indianapolis
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
now is the time to close the maw of Charybdis!
Hinnom ends NAP3 with Patala
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May 26th, 2013, 11:23 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
One of the C'tis's staled this past turn, but I'm not sure for sure which one it was (the log on Llama's only lists "C'tis"). Anyone know?
If we get three stales in a row it might be time to look for a sub.
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May 27th, 2013, 12:04 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
Quote:
Originally Posted by revenant2
One of the C'tis's staled this past turn, but I'm not sure for sure which one it was (the log on Llama's only lists "C'tis"). Anyone know?
If we get three stales in a row it might be time to look for a sub.
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Actually, I'm pretty sure it was MA C'tis that staled due some assassination attempts by the late age version.
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May 30th, 2013, 05:17 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Silent Hill - Multi Era - Vet & intermediate - Running
MA C'tis (minko) staled again. That last turn was particularly ugly for him since his assault force on Nief's capitol (which looked doomed to begin with) got smashed to smithereens with no avenue of escape. Compounding his misery, he lost his pretender and his global, eternal Pyre, in the carnage.
If he stales again I'm going to look for a replacement player.
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