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December 9th, 2011, 04:35 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
the maidenhood of roger the crone... alas... gone forever... damn you vile caelum spawn!
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December 9th, 2011, 06:50 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
I saw the tragedy
R.I.P Roger.
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December 10th, 2011, 01:50 AM
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Corporal
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Join Date: Aug 2003
Posts: 135
Thanks: 2
Thanked 3 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
Terrible news indeed! It seems that weather itself was against the brave defenders of Marignon, as a storm broke out and made the valiant efforts of our battle mages twice as hard. Luckily they all died thus saving them from a debriefing my our most sacred Inquisition.
But have no fear! Perhaps we lost a battle, but the war still rages on! This is only a temporary setback as we gather new armies to drive the infidels to their doom.
We are also sure that Roger will be able to pay her dept to those who help Marignon. Through faith (or necromancy) she will rise again!
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December 17th, 2011, 10:40 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
Was wondering if some people would be interested in a break between the 24th Dec and the 2nd of January ? if so i'm planning to set a 8days length turn during this period but quickhost still on (so the game isn't stuck if everyone can finally play)
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December 17th, 2011, 11:42 AM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
I'm going to be missing internet access during some of that period, so that would be very helpful.
Let's do it.
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December 17th, 2011, 01:45 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
Thank you bullock. I'll be out of the country and away from my gaming computer during that time so that would be good.
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December 17th, 2011, 06:17 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
Works for me. Like you said, with Quickhost on, if we do get our turns in we can move on... and if not, we can get back to the fun in 2012.
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December 21st, 2011, 11:15 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
Anaconda, If you can't avoid stalling every 2 turns please turn yourself AI.
Otherwise give us some news.
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December 21st, 2011, 03:44 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Colonial Conquest - MA - (Running)
I am here.
BTW, Abysias war against me aint going well at all. If theres any1 who is looking for window of opportunity to be open for little expansion this is the exact moment.
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December 21st, 2011, 07:48 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
It wasn't a war of expansion; it was a war of "get out of my way". Only reason it's not going well is because Pythium went around you, so now I'm focusing my attention where it belongs.
Meanwhile, Dominions has amazed me yet again. After setting a certain Harbringer's eyes on fire, my mages decided they had nothing better to do than to charge him and fling themselves on his flaming sword. Awsome! Like, what else would a mage with orders of "Stay behind troops" do?
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