.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 22nd, 2002, 09:48 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Best ship size?

I must say i use cruisers for all the combat purposes. I cant give you a reason, i simply found out they work the best for me.

Second favorite would be the frigate, this ship is awesome being cheap and can be produced in great numbers. given the defensive bonus it can be a strong force to think of.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #12  
Old July 22nd, 2002, 09:51 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Best ship size?

My favorite is the Battle Cruiser (BC), fast enough to run when outgunned, but heavy enough to take out a BB and DN if fought right or in conjunction with a 2-1, 2BC vs 1BB or 1 DN, good all around fighting ship. Usually put lt Ca's as escorts.. 6-10 BC's with cloaking make excellent raiding forces.

just some ideas Mac

[ July 22, 2002, 20:52: Message edited by: mac5732 ]
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #13  
Old July 23rd, 2002, 03:19 AM
killer's Avatar

killer killer is offline
Private
 
Join Date: Jul 2002
Location: Walla Walla, WA
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
killer is on a distinguished road
Default Re: Best ship size?

I use Dreadnoughts and carriers with a smatering of outher clases filling specialty roles.

[ July 23, 2002, 02:20: Message edited by: killer ]
Reply With Quote
  #14  
Old July 23rd, 2002, 05:40 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Best ship size?

I pretty much follow the "bigger is better" philosophy; once I reach baseships, I use fleets made up of baseships and dreadnoughts. Since I usually take Temporal (better shipyards) and bonuses in construction, it doesn't usually take that much longer to build the bigger ships. My only problem is that dreadnoughts have no defensive penalties, but baseships have a 40% defense penalty; that seems like a big jump to me, even if baseships DO get to use massive weapon mounts...

However, for specialty ships I'll usually use the smaller classes:
Plague ship is frigate or destroyer size (enough room for ECM and stealth/scattering armor, basics and a single plague bomb)
Boarding ship is destroyer or light cruiser
Dedicated point-defense ship is light cruiser or battle cruiser, depending on how big the rest of the ships in the fleet are (and how many seekers/fighters I expect in battle)
Space yard ships are cruisers (obviously), and space yard bases are space stations (again, obviously)

I also tend to stick with medium transports for population moving; they're just the right size for skimming population off 2-3 worlds and then dropping off population on the new colonies. Large transports have to visit 5-7 worlds before they're full (if you're micromanaging population loads).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #15  
Old July 23rd, 2002, 05:58 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Best ship size?

My personal favourites are dreadnoughts and battlecruisers. I play psychic most of the time and I usually keep a core of heavily armed and shielded dreadnoughts with conventional long range weapons (I call them the "rifles")supported by a whole bunch of subverter armed BCs "shotguns" that emphasis speed.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #16  
Old July 23rd, 2002, 08:21 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Best ship size?

Do you remember the Wiley Coyote guy with the ACME Uber-Escort strategy. ROFL! That was too funny. That might have been before you were hanging out on the forum though. What was his name anyway? I can't remmeber now. I don't think he Posts anymore.

His name was GUTB.

My only problem is that dreadnoughts have no defensive penalties, but baseships have a 40% defense penalty; that seems like a big jump to me, even if baseships DO get to use massive weapon mounts...

Remember, a Baseship is essentially a Starbase fitted with engines. That is where the 40% comes from. It is slightly more manueverable than a sitting space hulk, but not by much.

[ July 23, 2002, 19:24: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #17  
Old July 23rd, 2002, 08:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Best ship size?

LCs at first.
Later, a mix of BCs and DNs.
Late in the game, all Battlemoons (in fleets of 2 or 3) to minimize the micromanagement.
Reply With Quote
  #18  
Old July 23rd, 2002, 09:15 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Best ship size?

Heavy transports.

fill half with cargo modules. pack in engines, solar sails, ecm, and stealth/scattering armor. fill the rest up with as much organic armor or shields as you can fit, maybe leaving enough space for a point defense gun or two.

guard it with a couple minesweepers, and space-to-space combat ships, and go conquer some worlds.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #19  
Old July 23rd, 2002, 11:04 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Best ship size?

honestly though, i usually use battleships as troop transports. same size, but you can put on less cargo and more armor/shields. 1/4 of the space devoted to cargo is usually more than enough to conquer a homeworld class planet, in the unmodded game.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.