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November 2nd, 2010, 01:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
A backup to previous turn is simple for me. But not for you.
So far 4 people have done new turns. They would have to delete their files in order to download a replacement turn file for last turn or the game can get really FUBAR'd
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November 2nd, 2010, 01:11 PM
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Corporal
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Join Date: Sep 2010
Posts: 172
Thanks: 15
Thanked 0 Times in 0 Posts
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
It's not necessary to re-do the last turn for me. I'm more concerned about getting Vanheim and Hinnom running every turn. I think we should try and get a replacement for Vanheim and get Hinnom onto the forum.
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November 3rd, 2010, 03:57 AM
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Corporal
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Join Date: Oct 2010
Posts: 104
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
So after TWO BLOODY WEEKS I can finally post
RARRGGHHH
Anyway yeah I staled a turn for personal reasons, but it wasn't a big deal - my luck with misfortune is a bigger near term issue.
Happy to restart or whatever you guys want to do.
Also, you should be able to PM me now!
Niefel: I will PM you ASAP, but first I need to get dinner.
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November 2nd, 2010, 03:23 PM
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Corporal
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Join Date: Sep 2010
Posts: 53
Thanks: 3
Thanked 3 Times in 1 Post
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
I was a bit hesitant to say this since it's in-game information and not really positive for me, but Vanheim is almost out of the game. Unless he has a massive stealth army hiding somewhere that is. I suppose Blackguard or any Vanheim sub would give this info out sooner or later anyway. Vanheim conquered only 2 provinces on turn 8 or 9 so I took the liberty of taking him out; he only has a capital under siege now. IMO best to set him AI.
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November 2nd, 2010, 03:27 PM
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Corporal
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Join Date: Sep 2010
Posts: 172
Thanks: 15
Thanked 0 Times in 0 Posts
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
If Vanheim is almost done then there is no use in looking for a sub. Shall we just go ahead and play the turn as it is?
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November 2nd, 2010, 03:32 PM
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Corporal
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Join Date: Sep 2010
Posts: 53
Thanks: 3
Thanked 3 Times in 1 Post
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
I'm also willing to restart if people think that Vanheim deliberately threw in the towel too soon (although I have to say that I didn't have an ideal start and expansion either; barbarians and cavalry all over the place). I guess he hit a snag while trying to expand or something.
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November 2nd, 2010, 04:57 PM
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Corporal
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Join Date: Oct 2010
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
Let's play it as it is. Game on unconditionally once again.
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November 3rd, 2010, 12:22 PM
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Corporal
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Join Date: Oct 2010
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
We aren't restarting, everything is a go as normal.
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November 5th, 2010, 08:02 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
Since a few nations have asked already and we have just begun production on said item:
We can spare 2 hammers for now on trading, we seek primarily D and N gems, we are also interested in 2 pairs of Flight boots and air boosters. For flight boots / boosters we are willing to make arrangements where we provide hammer(s) now for your boots and/or boosters on a fixed future date (due to research requirements), taking the time value of ... hammers into account of course.
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November 7th, 2010, 01:32 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Silicon Wolves, GAME ON! (again) See OP for additional details
We now need only N gems (desperately so), and are offering a hammer at 14N, or 2 hammers at 25N
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