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August 13th, 2010, 10:12 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Preponderance 2 [epic team game returns!]
I'm out of town this weekend and will probably need a little extension after the next host before I can get my turn in on Monday.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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August 13th, 2010, 02:28 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Preponderance 2 [epic team game returns!]
48 hours would be good
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August 13th, 2010, 03:00 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
Well, I vote against any stales happening
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August 13th, 2010, 07:04 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Preponderance 2 [epic team game returns!]
I would also like the host interval extended to 48 hrs. For one thing, it would be nice to have the hosts happen at the same time of day every host.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 16th, 2010, 12:30 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
Game switched to 48hours hosting. I was hoping to make it to turn 30 on 36hr, but this is pretty close.
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August 22nd, 2010, 11:27 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
12hr delay added at a player's request
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August 24th, 2010, 03:48 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
I'm going away next week for the Burning Man festival. Blackguard has offered to cover me as admin while I am away. I will post when I leave (should be this sunday).
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August 24th, 2010, 06:26 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Preponderance 2 [epic team game returns!]
Quote:
Originally Posted by Ironhawk
I'm going away next week for the Burning Man festival. Blackguard has offered to cover me as admin while I am away. I will post when I leave (should be this sunday).
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Ooo, me too! Which camp are you going to be in?
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August 26th, 2010, 01:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
I am in a sub-camp of Moonrock, which is located at 9 & Baghdad
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August 26th, 2010, 01:29 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
I was recently asked to clarify my position on the various house rules to be enforced in this game. In the interest of transparency, I decided to just enumerate all the points here for everyone to see:
Bogus orders - "Bogus" is understood to mean the group of indy units which attack your prov in response to the Bogus event. If these units are captured by a player, their special (very dangerous) orders cannot be copied and transferred to any other unit you control
Sickle farming - Most simply, you cannot contrive to use the Sickle only as a gem-generator. Its gems must be generated as a side effect of direct combat in uncontrolled situations against a legitimate, resisting enemy. Usage on indies is acceptable, so long as you make a serious effort to capture the province.
lab filling - You cannot send items to another player with the explicit purpose of filling up their lab which would, in turn, prevent them from forging any items that turn.
undead mages/priests - Life After Death allows the conversion of expensive mages and priests to upkeep-free undead. This spell can thus only be used under the same conditions as you might use the Sickle.
giving up without fight - This rule is generally intended to keep players from handing over their territory to a 3rd party in order to prevent its capture by enemy forces. Since players often have to sacrifice territory to defend other key locations its hard to prove this. So, I will only say that each player must do their best to defend every province they control with the resources they have.
staling - I assume this means intentionally staling to disrupt the game. Again, hard to prove.
not talking to your teammate - self explanatory
revealing IDs - self explanatory
Everyone feel free to comment on what I've written above if you dont like something or want further clarification. These are only my personal ideas - whatever you decide on communally is what I will enforce in the game...
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