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  #1  
Old August 13th, 2010, 10:12 AM
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Default Re: Preponderance 2 [epic team game returns!]

I'm out of town this weekend and will probably need a little extension after the next host before I can get my turn in on Monday.
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Old August 13th, 2010, 02:28 PM
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Default Re: Preponderance 2 [epic team game returns!]

48 hours would be good
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Old August 13th, 2010, 03:00 PM

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Default Re: Preponderance 2 [epic team game returns!]

Well, I vote against any stales happening
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Old August 13th, 2010, 07:04 PM
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Default Re: Preponderance 2 [epic team game returns!]

I would also like the host interval extended to 48 hrs. For one thing, it would be nice to have the hosts happen at the same time of day every host.
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Old August 16th, 2010, 12:30 PM

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Default Re: Preponderance 2 [epic team game returns!]

Game switched to 48hours hosting. I was hoping to make it to turn 30 on 36hr, but this is pretty close.
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Old August 22nd, 2010, 11:27 PM

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Default Re: Preponderance 2 [epic team game returns!]

12hr delay added at a player's request
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Old August 24th, 2010, 03:48 PM

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Default Re: Preponderance 2 [epic team game returns!]

I'm going away next week for the Burning Man festival. Blackguard has offered to cover me as admin while I am away. I will post when I leave (should be this sunday).
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Old August 24th, 2010, 06:26 PM
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Default Re: Preponderance 2 [epic team game returns!]

Quote:
Originally Posted by Ironhawk View Post
I'm going away next week for the Burning Man festival. Blackguard has offered to cover me as admin while I am away. I will post when I leave (should be this sunday).
Ooo, me too! Which camp are you going to be in?
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Old August 26th, 2010, 01:02 PM

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Default Re: Preponderance 2 [epic team game returns!]

I am in a sub-camp of Moonrock, which is located at 9 & Baghdad
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Old August 26th, 2010, 01:29 PM

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Default Re: Preponderance 2 [epic team game returns!]

I was recently asked to clarify my position on the various house rules to be enforced in this game. In the interest of transparency, I decided to just enumerate all the points here for everyone to see:

Bogus orders - "Bogus" is understood to mean the group of indy units which attack your prov in response to the Bogus event. If these units are captured by a player, their special (very dangerous) orders cannot be copied and transferred to any other unit you control
Sickle farming - Most simply, you cannot contrive to use the Sickle only as a gem-generator. Its gems must be generated as a side effect of direct combat in uncontrolled situations against a legitimate, resisting enemy. Usage on indies is acceptable, so long as you make a serious effort to capture the province.
lab filling - You cannot send items to another player with the explicit purpose of filling up their lab which would, in turn, prevent them from forging any items that turn.
undead mages/priests - Life After Death allows the conversion of expensive mages and priests to upkeep-free undead. This spell can thus only be used under the same conditions as you might use the Sickle.
giving up without fight - This rule is generally intended to keep players from handing over their territory to a 3rd party in order to prevent its capture by enemy forces. Since players often have to sacrifice territory to defend other key locations its hard to prove this. So, I will only say that each player must do their best to defend every province they control with the resources they have.
staling - I assume this means intentionally staling to disrupt the game. Again, hard to prove.
not talking to your teammate - self explanatory
revealing IDs - self explanatory


Everyone feel free to comment on what I've written above if you dont like something or want further clarification. These are only my personal ideas - whatever you decide on communally is what I will enforce in the game...
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